Change the last test in e_test.c to #if 1 to play.
Issues:
Redrawing the H,S and V spectra is a bit slow. Needs to be optimized.
Spacing / Sizing of the various pieces of the csel widget needs to be cleaned up a bit.
I haven't actually themed anything yet. Just some fairly basic place holders to get it working. We should wrap each piece in shadowed cutout graphic, and make fancier cursors.
A color well widget
- show the currently selected color
- allows dnd of colors (this probably requires some reworking of ecore selection code)
For anyone wanting to play with this, a single E_Color struct is used by all parts of the selector, preventing the need to copy values around. This includes RGB *and* HSV values since the two spaces aren't 1:1.
SVN revision: 24669
previews of animated bgs's... animate now). fixed problems with image widget
withleaks and other stuff... also desklok tries to abord if grabs fail and
agressively tries to disable existing grabs
SVN revision: 20987
1. "allow overlap" patch for modules - needs better names in the gui (Allow
windows to overlap maybe - as allow overlap is very vague)
2. itray module (buggy - buggy - beware. i know why. beware i said!)
3. TODO items
SVN revision: 19911
- Redo properties dialog in EFM to show more info and file permissions.
(needs more work so it can do and apply things, and load permissions)
SVN revision: 17468
*** BEFORE YOU USE ***
This is alpha software and may cause E17 to crash, lockup, use 99% of
your cpu, or even delete your files! I would advise using it in Xnest
if you want to test or develop it.
*** BEFORE YOU USE ***
EFM can:
- browse files and directories
- generate thumbnails
- launch executables
- do some xdnd
- monitor files and directories
- delete and rename files
EFM cant:
- scroll
- associate applications with files
- purge its thumbnails (do it manually: ~/.e/e/fileman/thumbnails)
- do a lot of things you'd expect it to do because its still in alpha stage
Current TODO:
- scrolling
- we need a redraw function that will just re-arrange and not do
the whole thing. for example, when we resize, we should just
check the file offset and fill the empty space with icons
- is the offset code working properly? i have a feeling we're displayin
more icons that the visible space can take and they are being hidden.
- emit all sorts of signals on double click, right click, single click...
- aspect ratio on thumbnails.
- add typebuffer like in evidence.
- keyboard shortcuts for directory and file navigation.
- multi select
- allow for icon movement inside the canvas
- add metadata system which allows us to save icon positions and will
eventually allow us to have custom icon sizes, custom bgs per dir...
- double check dir monitoring. note: when we are in a dir that is constantly
changing, we cant keep calling redraw_new as it will kill us.
- we need to fix the icon edc to allow us to have icon labels what will
wrap on wrap=char
- fix bugs
SVN revision: 17370
falls back to default of course if theme doesnt provide them) and this
works for EAP icons too - if you give your EAP icons an icon class
like "web_browser" and if the theme provides a theme override for icons of
class "web_browser" then the theme icon is used instead of the .eap internal
image. not surethis is perfect as u want more "specific" and "more general"
levels - maybe i should make the eapp icon class a list of classes the icon
is part of...
SVN revision: 15951