forked from enlightenment/efl
evas - render2 renders conecnt for the first time... wow...
this is an unused code path UNLESS you: export EVAS_RENDER2=1 so this will affect nothing unless you enable this and test it. it's designe dto be done this way so we can slowly bring it in and bring it up to speed and peolpe can easily test it and so on. so now - content is rendered. most content is actually. only thing that breaks that i can see so far is mapped smart objects.
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@ -23,6 +23,15 @@ struct _Update
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void *surface;
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};
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typedef struct _Update_Info Update_Info;
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struct _Update_Info
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{
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void *surface;
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int ux, uy, uw, uh;
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int cx, cy, cw, ch;
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};
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// funcs
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//////////////////////////////////////////////////////////////////////////////
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Eina_Bool _evas_render2_begin(Eo *eo_e, Eina_Bool make_updates, Eina_Bool do_draw, Eina_Bool do_async);
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@ -217,40 +226,100 @@ _evas_render2_stage_main_render_prepare(Evas_Public_Data *e)
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printf("_evas_render2_stage_main_render_prepare %p\n", e);
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}
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static void
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_evas_render2_object_render(Evas_Public_Data *e, Evas_Object_Protected_Data *obj, Update_Info *uinf, int l)
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{
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Evas_Object_Protected_Data *obj2;
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Evas_Object *eo_obj = obj->object;
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const Eina_Inlist *il;
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if ((!evas_object_is_visible(eo_obj, obj)) ||
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(obj->clip.clipees) || (obj->cur->have_clipees)) return;
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il = evas_object_smart_members_get_direct(eo_obj);
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if (il)
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{
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EINA_INLIST_FOREACH(il, obj2)
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_evas_render2_object_render(e, obj2, uinf, l + 1);
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}
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else
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{
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void *ctx = e->engine.func->context_new(e->engine.data.output);
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if (ctx)
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{
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int offx = uinf->cx - uinf->ux;
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int offy = uinf->cy - uinf->uy;
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int x, y, w, h;
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x = obj->cur->cache.clip.x;
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y = obj->cur->cache.clip.y;
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w = obj->cur->cache.clip.w;
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h = obj->cur->cache.clip.h;
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e->engine.func->context_clip_set(e->engine.data.output,
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ctx, x + offx, y + offy, w, h);
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obj->func->render(eo_obj, obj, obj->private_data,
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e->engine.data.output,
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ctx, uinf->surface,
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offx, offy,
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EINA_FALSE);
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e->engine.func->context_free(e->engine.data.output, ctx);
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}
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}
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}
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static void
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_evas_render2_stage_render_do(Evas_Public_Data *e, Eina_Bool do_async EINA_UNUSED)
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{
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void *surface;
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int ux, uy, uw, uh;
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int cx, cy, cw, ch;
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Update_Info uinf;
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Eina_Bool alpha;
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// XXX: actually render now (either in thread or in mainloop)
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// XXX:
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printf(" _evas_render2_stage_render_do %p\n", e);
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while ((surface =
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alpha = e->engine.func->canvas_alpha_get(e->engine.data.output,
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e->engine.data.context);
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while ((uinf.surface =
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e->engine.func->output_redraws_next_update_get
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(e->engine.data.output,
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&ux, &uy, &uw, &uh,
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&cx, &cy, &cw, &ch)))
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&uinf.ux, &uinf.uy, &uinf.uw, &uinf.uh,
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&uinf.cx, &uinf.cy, &uinf.cw, &uinf.ch)))
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{
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Update *ru = NULL;
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void *ctx;
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Evas_Layer *lay;
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Evas_Object_Protected_Data *obj;
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// if the canvas has an alpha channel, we must fill the region with
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// empty (0 value argb)
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if (alpha)
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{
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void *ctx = e->engine.func->context_new(e->engine.data.output);
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if (ctx)
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{
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e->engine.func->context_render_op_set
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(e->engine.data.output, ctx, EVAS_RENDER_COPY);
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e->engine.func->context_color_set
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(e->engine.data.output, ctx, 0, 0, 0, 0);
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e->engine.func->rectangle_draw(e->engine.data.output,
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ctx, uinf.surface,
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uinf.cx, uinf.cy,
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uinf.cw, uinf.ch,
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EINA_FALSE);
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e->engine.func->context_free(e->engine.data.output, ctx);
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}
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}
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EINA_INLIST_FOREACH(e->layers, lay)
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{
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EINA_INLIST_FOREACH(lay->objects, obj)
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{
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_evas_render2_object_render(e, obj, &uinf, 0);
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}
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}
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ctx = e->engine.func->context_new(e->engine.data.output);
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e->engine.func->context_color_set
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(e->engine.data.output, ctx,
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rand() & 0xff, rand() & 0xff, rand() & 0xff, 0xff);
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printf(" %i %i %i %i\n", cx, cy, cw, ch);
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e->engine.func->rectangle_draw(e->engine.data.output,
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ctx, surface,
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cx, cy, cw, ch,
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EINA_FALSE);
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e->engine.func->context_free(e->engine.data.output, ctx);
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ru = malloc(sizeof(*ru));
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ru->surface = surface;
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NEW_RECT(ru->area, ux, uy, uw, uh);
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ru->surface = uinf.surface;
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NEW_RECT(ru->area, uinf.ux, uinf.uy, uinf.uw, uinf.uh);
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e->render.updates = eina_list_append(e->render.updates, ru);
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evas_cache_image_ref(surface);
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evas_cache_image_ref(uinf.surface);
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}
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e->engine.func->output_redraws_clear(e->engine.data.output);
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}
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