forked from enlightenment/efl
efl_canvas_animation_player: Change Running_Event_Info to Event_Running
To synchronize other types of event info, Efl_Canvas_Animation_Player_Running_Event_Info is changed to Efl_Canvas_Animation_Player_Event_Running. Remove unused struct.
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c705139623
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503bb0c8f9
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@ -27,8 +27,8 @@ _anim_ended_cb(void *data EINA_UNUSED, const Efl_Event *event EINA_UNUSED)
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static void
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_anim_running_cb(void *data EINA_UNUSED, const Efl_Event *event)
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{
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Efl_Canvas_Animation_Player_Running_Event_Info *event_info = event->info;
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double progress = event_info->progress;
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Efl_Canvas_Animation_Player_Event_Running *event_running = event->info;
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double progress = event_running->progress;
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printf("Animation is running! Current progress(%lf)\n", progress);
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}
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@ -28,8 +28,8 @@ _anim_ended_cb(void *data EINA_UNUSED, const Efl_Event *event EINA_UNUSED)
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static void
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_anim_running_cb(void *data EINA_UNUSED, const Efl_Event *event)
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{
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Efl_Canvas_Animation_Player_Running_Event_Info *event_info = event->info;
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double progress = event_info->progress;
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Efl_Canvas_Animation_Player_Event_Running *event_running = event->info;
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double progress = event_running->progress;
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printf("Animation is running! Current progress(%lf)\n", progress);
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}
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@ -27,8 +27,8 @@ _anim_ended_cb(void *data EINA_UNUSED, const Efl_Event *event EINA_UNUSED)
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static void
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_anim_running_cb(void *data EINA_UNUSED, const Efl_Event *event)
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{
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Efl_Canvas_Animation_Player_Running_Event_Info *event_info = event->info;
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double progress = event_info->progress;
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Efl_Canvas_Animation_Player_Event_Running *event_running = event->info;
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double progress = event_running->progress;
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printf("Animation is running! Current progress(%lf)\n", progress);
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}
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@ -100,8 +100,8 @@ _anim_ended_cb(void *data, const Efl_Event *event)
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static void
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_anim_running_cb(void *data EINA_UNUSED, const Efl_Event *event)
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{
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Efl_Canvas_Animation_Player_Running_Event_Info *event_info = event->info;
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double progress = event_info->progress;
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Efl_Canvas_Animation_Player_Event_Running *event_running = event->info;
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double progress = event_running->progress;
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printf("Animation is running! Current progress(%lf)\n", progress);
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}
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@ -38,8 +38,8 @@ _anim_ended_cb(void *data, const Efl_Event *event EINA_UNUSED)
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static void
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_anim_running_cb(void *data EINA_UNUSED, const Efl_Event *event)
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{
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Efl_Canvas_Animation_Player_Running_Event_Info *event_info = event->info;
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double progress = event_info->progress;
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Efl_Canvas_Animation_Player_Event_Running *event_running = event->info;
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double progress = event_running->progress;
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printf("Animation is running! Current progress(%lf)\n", progress);
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}
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@ -62,8 +62,8 @@ _anim_ended_cb(void *data, const Efl_Event *event EINA_UNUSED)
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static void
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_anim_running_cb(void *data EINA_UNUSED, const Efl_Event *event)
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{
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Efl_Canvas_Animation_Player_Running_Event_Info *event_info = event->info;
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double progress = event_info->progress;
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Efl_Canvas_Animation_Player_Event_Running *event_running = event->info;
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double progress = event_running->progress;
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printf("Animation is running! Current progress(%lf)\n", progress);
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}
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@ -27,8 +27,8 @@ _anim_ended_cb(void *data EINA_UNUSED, const Efl_Event *event EINA_UNUSED)
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static void
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_anim_running_cb(void *data EINA_UNUSED, const Efl_Event *event)
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{
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Efl_Canvas_Animation_Player_Running_Event_Info *event_info = event->info;
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double progress = event_info->progress;
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Efl_Canvas_Animation_Player_Event_Running *event_running = event->info;
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double progress = event_running->progress;
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printf("Animation is running! Current progress(%lf)\n", progress);
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}
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@ -27,8 +27,8 @@ _anim_ended_cb(void *data EINA_UNUSED, const Efl_Event *event EINA_UNUSED)
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static void
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_anim_running_cb(void *data EINA_UNUSED, const Efl_Event *event)
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{
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Efl_Canvas_Animation_Player_Running_Event_Info *event_info = event->info;
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double progress = event_info->progress;
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Efl_Canvas_Animation_Player_Event_Running *event_running = event->info;
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double progress = event_running->progress;
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printf("Animation is running! Current progress(%lf)\n", progress);
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}
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@ -33,8 +33,8 @@ _anim_ended_cb(void *data, const Efl_Event *event EINA_UNUSED)
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static void
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_anim_running_cb(void *data EINA_UNUSED, const Efl_Event *event)
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{
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Efl_Canvas_Animation_Player_Running_Event_Info *event_info = event->info;
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double progress = event_info->progress;
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Efl_Canvas_Animation_Player_Event_Running *event_running = event->info;
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double progress = event_running->progress;
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printf("Animation is running! Current progress(%lf)\n", progress);
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}
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@ -27,8 +27,8 @@ _anim_ended_cb(void *data EINA_UNUSED, const Efl_Event *event EINA_UNUSED)
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static void
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_anim_running_cb(void *data EINA_UNUSED, const Efl_Event *event)
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{
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Efl_Canvas_Animation_Player_Running_Event_Info *event_info = event->info;
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double progress = event_info->progress;
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Efl_Canvas_Animation_Player_Event_Running *event_running = event->info;
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double progress = event_running->progress;
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printf("Animation is running! Current progress(%lf)\n", progress);
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}
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@ -3445,11 +3445,6 @@ typedef Eo Efl_Animation_Group_Sequential;
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#endif
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struct _Efl_Animation_Player_Running_Event_Info
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{
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double progress;
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};
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#define EFL_ANIMATION_GROUP_DURATION_NONE -1
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#define EFL_ANIMATION_PLAYER_GROUP_DURATION_NONE -1
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@ -131,7 +131,7 @@ typedef Eo Efl_Canvas_Animation_Group_Sequential;
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#define EFL_ANIMATION_PLAYER_REPEAT_INFINITE -1
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struct _Efl_Canvas_Animation_Player_Running_Event_Info
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struct _Efl_Canvas_Animation_Player_Event_Running
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{
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double progress;
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};
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@ -105,10 +105,10 @@ _animator_cb(void *data)
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efl_animation_apply(anim, pd->progress, efl_animation_player_target_get(eo_obj));
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Efl_Canvas_Animation_Player_Running_Event_Info event_info;
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event_info.progress = pd->progress;
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Efl_Canvas_Animation_Player_Event_Running event_running;
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event_running.progress = pd->progress;
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efl_event_callback_call(eo_obj, EFL_ANIMATION_PLAYER_EVENT_RUNNING,
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&event_info);
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&event_running);
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pd->time.prev = pd->time.current;
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//Not end. Keep going.
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@ -1,7 +1,7 @@
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// ----------------------------------------------------------------------------
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// All the below types are for Efl Animation
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struct Efl.Canvas.Animation.Player.Running_Event_Info; [[Information of running event]]
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struct Efl.Canvas.Animation.Player.Event_Running; [[Information of event running]]
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enum Efl.Canvas.Animation.Repeat_Mode
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{
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