forked from enlightenment/efl
evas: fix typo in doc.
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@ -2290,7 +2290,7 @@ EAPI void evas_map_util_quat_rotate(Evas_Map *m, double qx, double qy
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*
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* This is used to apply lighting calculations (from a single light source)
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* to a given map. The R, G and B values of each vertex will be modified to
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* reflect the lighting based on the lixth point coordinates, the light
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* reflect the lighting based on the light point coordinates, the light
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* color and the ambient color, and at what angle the map is facing the
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* light source. A surface should have its points be declared in a
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* clockwise fashion if the face is "facing" towards you (as opposed to
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