just testing new commit message

SVN revision: 3670
This commit is contained in:
Carsten Haitzler 2000-10-20 22:47:55 +00:00
parent f843a2453a
commit 58965c4663
1 changed files with 10 additions and 2 deletions

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@ -41,7 +41,7 @@ mixture of these and more complex objects such as gradients, images etc. An
application normally needs to hold all this data and when required, redraw
the data do a window or pixmap if the data changes, or the window contents
become damaged and need a redraw to restore them. To do this optimally the
application would also need to figure out what exactly canged, which parts
application would also need to figure out what exactly changed, which parts
of the window or pixmap this data mapped to and then order the drawing so
all objects are drawn in the right order, and only the part of the window
that needs redrawing is drawn to to save excess processing. For a large
@ -82,7 +82,7 @@ Infinite loop ...
<p>
In a naievely written program an event loop may have many re-renderings and
re-drawings going on as things are modified, otherwise the application needs
to retain state like evas does and ten handle draws in idle time too, which
to retain state like evas does and then handle draws in idle time too, which
means applications need to do the work Evas does themselves, as well as the
optimizations already in place in Evas.
<p>
@ -98,6 +98,14 @@ many times over, without you having to know a single line of OpenGL. Evas's
Software rotuines alone are many many many times faster than Mesa's software
OpenGL rendering, as Imlib2's code is purpose written for 2D operations with
Assembly optimizations for the core routines.
<p>
</blockquote>
<p>
<b>Canvas Principles in Detail</b>
<p>
<blockquote>
<p>
<p>
</blockquote>
<p>