forked from enlightenment/efl
efl_player: split off audio related properties
Summary: this commit moves the audio related properties from Efl.Player to Efl.Player_Audio. Reviewers: zmike, Jaehyun_Cho Reviewed By: zmike Subscribers: cedric, #reviewers, #committers Tags: #efl Maniphest Tasks: T7877 Differential Revision: https://phab.enlightenment.org/D10106
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@ -132,6 +132,7 @@ typedef Efl_Gfx_Path_Command_Type Efl_Gfx_Path_Command;
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#include "interfaces/efl_part.eo.h"
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#include "interfaces/efl_playable.eo.h"
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#include "interfaces/efl_player.eo.h"
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#include "interfaces/efl_audio_control.eo.h"
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#include "interfaces/efl_text.eo.h"
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#include "interfaces/efl_text_types.eot.h"
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#include "interfaces/efl_ui_i18n.eo.h"
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@ -0,0 +1,33 @@
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interface @beta Efl.Audio_Control extends Efl.Player
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{
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[[Player interface for audio related properties]]
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methods {
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@property volume {
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[[Control the audio volume.
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Controls the audio volume of the stream being played. This has
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nothing to do with the system volume. This volume will be
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multiplied by the system volume. e.g.: if the current volume
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level is 0.5, and the system volume is 50%, it will be
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0.5 * 0.5 = 0.25.
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]]
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set {
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}
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get {
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}
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values {
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volume: double; [[The volume level]]
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}
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}
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@property mute {
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[[This property controls the audio mute state.]]
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set {
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}
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get {
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}
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values {
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mute: bool; [[The mute state. $true or $false.]]
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}
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}
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}
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}
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@ -19,6 +19,7 @@
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#include "interfaces/efl_part.eo.c"
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#include "interfaces/efl_playable.eo.c"
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#include "interfaces/efl_player.eo.c"
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#include "interfaces/efl_audio_control.eo.c"
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#include "interfaces/efl_text.eo.c"
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#include "interfaces/efl_text_font.eo.c"
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#include "interfaces/efl_text_style.eo.c"
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@ -1,6 +1,7 @@
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interface @beta Efl.Player
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{
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[[Efl media player interface]]
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c_prefix: efl_player;
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methods {
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start {
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[[Start a playing playable object.]]
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@ -74,33 +75,6 @@ interface @beta Efl.Player
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speed: double; [[The play speed in the [0, infinity) range.]]
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}
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}
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@property volume {
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[[Control the audio volume.
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Controls the audio volume of the stream being played. This has
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nothing to do with the system volume. This volume will be
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multiplied by the system volume. e.g.: if the current volume
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level is 0.5, and the system volume is 50%, it will be
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0.5 * 0.5 = 0.25.
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]]
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set {
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}
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get {
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}
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values {
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volume: double; [[The volume level]]
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}
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}
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@property mute {
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[[This property controls the audio mute state.]]
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set {
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}
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get {
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}
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values {
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mute: bool; [[The mute state. $true or $false.]]
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}
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}
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@property length {
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[[Get the length of play for the media file.]]
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get {
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@ -42,6 +42,7 @@ pub_eo_files = [
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'efl_gfx_image_load_controller.eo',
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'efl_part.eo',
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'efl_player.eo',
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'efl_audio_control.eo',
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'efl_text.eo',
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'efl_text_font.eo',
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'efl_text_style.eo',
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@ -474,25 +474,25 @@ elm_video_file_get(Eo *obj, const char **filename)
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EAPI void
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elm_video_audio_level_set(Evas_Object *obj, double volume)
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{
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efl_player_volume_set(obj, volume);
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efl_audio_control_volume_set(obj, volume);
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}
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EAPI double
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elm_video_audio_level_get(const Evas_Object *obj)
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{
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return efl_player_volume_get(obj);
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return efl_audio_control_volume_get(obj);
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}
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EAPI void
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elm_video_audio_mute_set(Evas_Object *obj, Eina_Bool mute)
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{
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efl_player_mute_set(obj, mute);
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efl_audio_control_mute_set(obj, mute);
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}
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EAPI Eina_Bool
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elm_video_audio_mute_get(const Evas_Object *obj)
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{
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return efl_player_mute_get(obj);
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return efl_audio_control_mute_get(obj);
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}
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EAPI double
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@ -1,5 +1,5 @@
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class @beta Efl.Canvas.Video extends Efl.Canvas.Group
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implements Efl.File, Efl.Player, Efl.Gfx.Image, Efl.Gfx.Image_Load_Controller
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implements Efl.File, Efl.Audio_Control, Efl.Gfx.Image, Efl.Gfx.Image_Load_Controller
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{
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[[Efl canvas video class]]
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methods {
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@ -10,7 +10,7 @@ class @beta Efl.Canvas.Video extends Efl.Canvas.Group
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emotion object.
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Please don't use this function, consider using
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@Efl.Player.mute instead.
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@Efl.Audio_Control.mute instead.
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]]
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set {
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}
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@ -59,8 +59,8 @@ class @beta Efl.Canvas.Video extends Efl.Canvas.Group
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Efl.Player.play { get; set; }
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Efl.Player.pos { get; set; }
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Efl.Player.progress { get; }
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Efl.Player.volume { get; set; }
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Efl.Player.mute { get; set; }
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Efl.Audio_Control.volume { get; set; }
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Efl.Audio_Control.mute { get; set; }
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Efl.Player.length { get; }
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Efl.Player.seekable { get; }
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Efl.Gfx.Image_Load_Controller.load_size { get; }
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@ -830,11 +830,11 @@ emotion_object_event_simple_send(Evas_Object *obj, Emotion_Event ev)
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EAPI void
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emotion_object_audio_volume_set(Evas_Object *obj, double vol)
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{
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efl_player_volume_set(obj, vol);
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efl_audio_control_volume_set(obj, vol);
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}
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EOLIAN static void
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_efl_canvas_video_efl_player_volume_set(Eo *obj EINA_UNUSED, Efl_Canvas_Video_Data *sd, double vol)
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_efl_canvas_video_efl_audio_control_volume_set(Eo *obj EINA_UNUSED, Efl_Canvas_Video_Data *sd, double vol)
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{
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DBG("vol=%f", vol);
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if (!sd->engine_instance) return;
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@ -844,11 +844,11 @@ _efl_canvas_video_efl_player_volume_set(Eo *obj EINA_UNUSED, Efl_Canvas_Video_Da
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EAPI double
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emotion_object_audio_volume_get(const Evas_Object *obj)
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{
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return efl_player_volume_get(obj);
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return efl_audio_control_volume_get(obj);
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}
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EOLIAN static double
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_efl_canvas_video_efl_player_volume_get(const Eo *obj EINA_UNUSED, Efl_Canvas_Video_Data *sd)
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_efl_canvas_video_efl_audio_control_volume_get(const Eo *obj EINA_UNUSED, Efl_Canvas_Video_Data *sd)
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{
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if (!sd->engine_instance) return 0.0;
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return emotion_engine_instance_audio_channel_volume_get(sd->engine_instance);
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@ -857,11 +857,11 @@ _efl_canvas_video_efl_player_volume_get(const Eo *obj EINA_UNUSED, Efl_Canvas_Vi
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EAPI void
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emotion_object_audio_mute_set(Evas_Object *obj, Eina_Bool mute)
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{
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efl_player_mute_set(obj, mute);
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efl_audio_control_mute_set(obj, mute);
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}
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EOLIAN static void
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_efl_canvas_video_efl_player_mute_set(Eo *obj EINA_UNUSED, Efl_Canvas_Video_Data *sd, Eina_Bool mute)
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_efl_canvas_video_efl_audio_control_mute_set(Eo *obj EINA_UNUSED, Efl_Canvas_Video_Data *sd, Eina_Bool mute)
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{
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DBG("mute=" FMT_UCHAR, mute);
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if (!sd->engine_instance) return;
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@ -871,11 +871,11 @@ _efl_canvas_video_efl_player_mute_set(Eo *obj EINA_UNUSED, Efl_Canvas_Video_Data
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EAPI Eina_Bool
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emotion_object_audio_mute_get(const Evas_Object *obj)
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{
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return efl_player_mute_get(obj);
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return efl_audio_control_mute_get(obj);
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}
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EOLIAN static Eina_Bool
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_efl_canvas_video_efl_player_mute_get(const Eo *obj EINA_UNUSED, Efl_Canvas_Video_Data *sd)
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_efl_canvas_video_efl_audio_control_mute_get(const Eo *obj EINA_UNUSED, Efl_Canvas_Video_Data *sd)
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{
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if (!sd->engine_instance) return EINA_FALSE;
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return emotion_engine_instance_audio_channel_mute_get(sd->engine_instance);
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