forked from enlightenment/efl
evas/evas3d: rewrite evas-3d-md2 example with eo based.
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@ -1,39 +1,41 @@
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <Eo.h>
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#include <Evas.h>
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#include <Ecore.h>
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#include <Ecore_Evas.h>
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#include <stdio.h>
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#include <math.h>
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#include <Evas.h>
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#define WIDTH 1024
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#define HEIGHT 1024
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#define WIDTH 400
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#define HEIGHT 400
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Ecore_Evas *ecore_evas = NULL;
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Evas *evas = NULL;
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Evas_Object *background = NULL;
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Evas_Object *image = NULL;
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Ecore_Evas *ecore_evas = NULL;
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Evas *evas = NULL;
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Eo *background = NULL;
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Eo *image = NULL;
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Evas_3D_Scene *scene = NULL;
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Evas_3D_Node *root_node = NULL;
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Evas_3D_Node *camera_node = NULL;
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Evas_3D_Node *light_node = NULL;
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Evas_3D_Camera *camera = NULL;
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Evas_3D_Node *mesh_node = NULL;
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Evas_3D_Mesh *mesh = NULL;
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Evas_3D_Material *material = NULL;
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Evas_3D_Texture *texture = NULL;
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Evas_3D_Light *light = NULL;
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Eo *scene = NULL;
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Eo *root_node = NULL;
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Eo *camera_node = NULL;
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Eo *light_node = NULL;
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Eo *camera = NULL;
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Eo *mesh_node = NULL;
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Eo *mesh = NULL;
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Eo *material = NULL;
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Eo *texture = NULL;
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Eo *light = NULL;
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static Eina_Bool
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_animate_scene(void *data)
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{
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static int frame = 0;
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evas_3d_node_mesh_frame_set((Evas_3D_Node *)data, mesh, frame);
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eo_do((Evas_3D_Node *)data, evas_3d_node_mesh_frame_set(mesh, frame));
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frame += 32;
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if (frame > 256 * 50)
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frame = 0;
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if (frame > 256 * 50) frame = 0;
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return EINA_TRUE;
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}
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@ -50,22 +52,18 @@ _on_canvas_resize(Ecore_Evas *ee)
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int w, h;
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ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
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evas_object_resize(background, w, h);
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evas_object_resize(image, w, h);
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evas_object_move(image, 0, 0);
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eo_do(background, evas_obj_size_set(w, h));
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eo_do(image, evas_obj_size_set(w, h));
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}
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int
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main(void)
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{
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if (!ecore_evas_init())
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return 0;
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if (!ecore_evas_init()) return 0;
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ecore_evas = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL);
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if (!ecore_evas)
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return 0;
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if (!ecore_evas) return 0;
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ecore_evas_callback_delete_request_set(ecore_evas, _on_delete);
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ecore_evas_callback_resize_set(ecore_evas, _on_canvas_resize);
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@ -74,88 +72,108 @@ main(void)
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evas = ecore_evas_get(ecore_evas);
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/* Add a scene object .*/
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scene = evas_3d_scene_add(evas);
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scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
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/* Add the root node for the scene. */
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// root_node = eo_add(EVAS_3D_NODE_CLASS, evas, EVAS_3D_NODE_TYPE_NODE);
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root_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_NODE);
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/* Add the camera. */
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camera = evas_3d_camera_add(evas);
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evas_3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 500.0);
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camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
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eo_do(camera,
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evas_3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 500.0));
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// camera_node =
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// eo_add(EVAS_3D_NODE_CLASS, evas, EVAS_3D_NODE_TYPE_CAMERA);
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camera_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_CAMERA);
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evas_3d_node_camera_set(camera_node, camera);
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evas_3d_node_member_add(root_node, camera_node);
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evas_3d_node_position_set(camera_node, 100.0, 0.0, 20.0);
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evas_3d_node_look_at_set(camera_node, EVAS_3D_SPACE_PARENT, 0.0, 0.0, 20.0,
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EVAS_3D_SPACE_PARENT, 0.0, 0.0, 1.0);
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eo_do(camera_node,
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evas_3d_node_camera_set(camera));
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eo_do(root_node,
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evas_3d_node_member_add(camera_node));
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eo_do(camera_node,
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evas_3d_node_position_set(100.0, 0.0, 20.0),
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evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 20.0,
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EVAS_3D_SPACE_PARENT, 0.0, 0.0, 1.0));
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/* Add the light. */
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light = evas_3d_light_add(evas);
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evas_3d_light_ambient_set(light, 1.0, 1.0, 1.0, 1.0);
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evas_3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0);
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evas_3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0);
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light = eo_add(EVAS_3D_LIGHT_CLASS, evas);
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eo_do(light,
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evas_3d_light_ambient_set(1.0, 1.0, 1.0, 1.0),
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evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
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evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0),
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evas_3d_light_directional_set(EINA_TRUE));
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// light_node = eo_add(EVAS_3D_NODE_CLASS, evas, EVAS_3D_NODE_TYPE_LIGHT);
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light_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_LIGHT);
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evas_3d_node_light_set(light_node, light);
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evas_3d_node_member_add(root_node, light_node);
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evas_3d_node_position_set(light_node, 1000.0, 0.0, 1000.0);
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evas_3d_light_directional_set(light, EINA_TRUE);
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evas_3d_node_look_at_set(light_node, EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
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EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0);
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eo_do(light_node,
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evas_3d_node_light_set(light),
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evas_3d_node_position_set(1000.0, 0.0, 1000.0),
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evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
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EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
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eo_do(root_node,
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evas_3d_node_member_add(light_node));
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/* Add the mesh. */
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mesh = evas_3d_mesh_add(evas);
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evas_3d_mesh_file_set(mesh, EVAS_3D_MESH_FILE_TYPE_MD2, "sonic.md2", NULL);
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mesh = eo_add(EVAS_3D_MESH_CLASS, evas);
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material = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
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material = evas_3d_material_add(evas);
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evas_3d_mesh_frame_material_set(mesh, 0, material);
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eo_do(mesh,
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evas_3d_mesh_file_set(EVAS_3D_MESH_FILE_TYPE_MD2, "sonic.md2", NULL),
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evas_3d_mesh_frame_material_set(0, material),
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evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
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texture = evas_3d_texture_add(evas);
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evas_3d_texture_file_set(texture, "sonic.png", NULL);
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evas_3d_texture_filter_set(texture, EVAS_3D_TEXTURE_FILTER_NEAREST, EVAS_3D_TEXTURE_FILTER_NEAREST);
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evas_3d_texture_wrap_set(texture, EVAS_3D_WRAP_MODE_REPEAT, EVAS_3D_WRAP_MODE_REPEAT);
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evas_3d_material_texture_set(material, EVAS_3D_MATERIAL_DIFFUSE, texture);
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evas_3d_material_enable_set(material, EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE);
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evas_3d_material_enable_set(material, EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE);
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evas_3d_material_enable_set(material, EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE);
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evas_3d_material_enable_set(material, EVAS_3D_MATERIAL_NORMAL, EINA_TRUE);
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evas_3d_material_color_set(material, EVAS_3D_MATERIAL_AMBIENT, 0.01, 0.01, 0.01, 1.0);
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evas_3d_material_color_set(material, EVAS_3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0, 1.0);
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evas_3d_material_color_set(material, EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0);
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evas_3d_material_shininess_set(material, 50.0);
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texture = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
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eo_do(texture,
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evas_3d_texture_file_set("sonic.png", NULL),
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evas_3d_texture_filter_set(EVAS_3D_TEXTURE_FILTER_NEAREST,
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EVAS_3D_TEXTURE_FILTER_NEAREST),
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evas_3d_texture_wrap_set(EVAS_3D_WRAP_MODE_REPEAT,
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EVAS_3D_WRAP_MODE_REPEAT));
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eo_do(material,
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evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, texture),
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evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
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evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
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evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
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evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE),
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evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT,
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0.01, 0.01, 0.01, 1.0),
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evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE,
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1.0, 1.0, 1.0, 1.0),
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evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR,
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1.0, 1.0, 1.0, 1.0),
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evas_3d_material_shininess_set(50.0));
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// data->mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas, EVAS_3D_NODE_TYPE_MESH);
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mesh_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_MESH);
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evas_3d_node_member_add(root_node, mesh_node);
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evas_3d_node_mesh_add(mesh_node, mesh);
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evas_3d_mesh_shade_mode_set(mesh, EVAS_3D_SHADE_MODE_PHONG);
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eo_do(root_node,
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evas_3d_node_member_add(mesh_node));
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eo_do(mesh_node,
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evas_3d_node_mesh_add(mesh));
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/* Set up scene. */
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evas_3d_scene_root_node_set(scene, root_node);
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evas_3d_scene_camera_node_set(scene, camera_node);
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evas_3d_scene_size_set(scene, WIDTH, HEIGHT);
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eo_do(scene,
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evas_3d_scene_root_node_set(root_node),
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evas_3d_scene_camera_node_set(camera_node),
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evas_3d_scene_size_set(WIDTH, HEIGHT));
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/* Add evas objects. */
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background = evas_object_rectangle_add(evas);
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evas_object_color_set(background, 0, 0, 0, 255);
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evas_object_move(background, 0, 0);
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evas_object_resize(background, WIDTH, HEIGHT);
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evas_object_show(background);
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/* Add a background rectangle objects. */
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background = eo_add(EVAS_OBJ_RECTANGLE_CLASS, evas);
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eo_do(background,
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evas_obj_color_set(0, 0, 0, 255),
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evas_obj_size_set(WIDTH, HEIGHT),
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evas_obj_visibility_set(EINA_TRUE));
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/* Add an image object for 3D scene rendering. */
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image = evas_object_image_filled_add(evas);
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evas_object_image_size_set(image, WIDTH, HEIGHT);
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evas_object_image_scene_set(image, scene);
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evas_object_move(image, 0, 0);
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evas_object_resize(image, WIDTH, HEIGHT);
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evas_object_show(image);
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eo_do(image,
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evas_obj_size_set(WIDTH, HEIGHT),
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evas_obj_visibility_set(EINA_TRUE));
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/* Set the image object as render target for 3D scene. */
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eo_do(image, evas_obj_image_scene_set(scene));
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ecore_timer_add(0.01, _animate_scene, mesh_node);
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printf ("Enter main loop\n");
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/* Enter main loop. */
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ecore_main_loop_begin();
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ecore_evas_free(ecore_evas);
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