forked from enlightenment/efl
Evas GL common: Properly disable texuv3 when only texuv2 is used
Yet another vertex array fix (GL crash).
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@ -3254,6 +3254,7 @@ shader_array_flush(Evas_Engine_GL_Context *gc)
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}
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glActiveTexture(GL_TEXTURE0);
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glDisableVertexAttribArray(SHAD_TEXUV3);
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MASK_TEXTURE += 1;
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}
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else
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