this never worked... the code just was not there to look uop color
classes in text styles and change/replace them. this fixes that. it
implements them. it implements color_class to replace color=xxx but
also supports color=cc:colorclassname (so backing_color=cc:xxx works
too to specify a colorclass for a backing color, and underline and so
on). so now it's implemented and actually works... it can be used.
this SHOULD have alwasy worked... but hey. apoparently not.
@fix
Summary:
curl_global_init() in efl_net_dialer_http constructor.
curl_global_cleanup() need to call when it destructor.
Without this, module and libcurl internal data are leaking.
Reviewers: Hermet, raster
Reviewed By: raster
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D12259
this allows insgtant response to being de-iconified which mean instant
beginniung of rendering. we should enable this by default too so
modify config to do just that.
this basically means if a window is iconified, efl will not render to
it to save power/effort. it'll start again when it de-iconifies
this shoulpd have been day 0, but now add new styles that add an
elm.swallow.icon spot for an icon in the frame and a style that looks
like a border (also with icon as borders have them) and a close button
too. overlay variants are for overlaying so might be semi-transparent
Summary:
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.
= The Rationale =
EAPI was designed to be able to pass
`__attribute__ ((visibility ("default")))` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.
MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.
For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.
With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).
Example 1:
dll1:
```
EAPI void foo(void);
EAPI void bar()
{
foo();
}
```
dll2:
```
EAPI void foo()
{
printf ("foo\n");
}
```
This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
`__atttribute__((visibility("default")))`.
However, the following:
Example 2:
dll1:
```
EAPI extern int foo;
EAPI void foobar(void);
EAPI void bar()
{
foo = 5;
foobar();
}
```
dll2:
```
EAPI int foo = 0;
EAPI void foobar()
{
printf ("foo %d\n", foo);
}
```
This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.
Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
Reviewers: vtorri, jptiz, woohyun, lucas, SPAM-smith78899
Reviewed By: vtorri, SPAM-smith78899
Subscribers: SPAM-smith78899, raster, SPAM-cabanacatalogs, cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D12228
Summary:
eina: Implement Eina_Thread for native windows
The implementation design respects the fact that Eina_Thread is an
uintptr_t. Thus we allocate the thread struct in the heap and return a
pointer to it.
As such, we store the created thread structure in the target thread
TLS slot. For threads that were not created through eina API, in
eina_thread_self we allocate a new structure, push it to the TLS slot
and mark it to be freed on thread exit.
Reviewers: jptiz, vtorri, cedric, walac
Reviewed By: jptiz, cedric
Subscribers: raster, cedric, #reviewers, #committers, lucas
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D12037
this can happen if dmabuf is invalid (already destroyed) so handle
this so evas knows and falls back to rendering a rect and complains to
stderr so we know
@fix
my previous disable didnt disable all the unused image stripping. this
now does. this code is buggy especially with image sets, to remove it
and let the warnings to the job for those compiling themes.
when canceling a all_promise it will cancel all futures. When that
happens, and one future is containing a promise, the value is unrolled,
and delivered as "Operation canceled" if this is happening to the last
future in all or any in race, the promise will then free its base ctx
which is already happening due to canceling.
With this this is not happening anymore.
what happened here is that people passed private data with a reference
to the object. Which is kind of a bad idea, as in some unthought of
conditions, events are forgot, which results in freeed memory beeing
accessed. This way its at least a error.
the downside of doing things like genlist is doing, is that a object can
be deleted, due to the fact that the processing call does not have a eo
call in its stack trace, the object is not reffed at all. Hence it
simply gets deleted in the middle of beeing proceded.
With this, this is at least here not happening.
Summary: and minor fix of some values in avif loader
Test Plan: entice still can read heif
Reviewers: raster
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D12257
this is not perfect, but it tuned things to take less time overall but
can be a bit more jerky given massive amounts of text like
warandpeace, but it takes less time to finish an append cycle in the
background for sure. (loading up war and peace goes from 42sec in the
background spinning appending to 3sec in an entry on my overpowered box).
on my oldest x86 box i have sitting here it goes from 95sec to 10sec.
a 2x2 matrix visually here is about as good as 4x4. at least in what i
see, but on low end gpu's it can halve the cost. in fact i was watching the
gpu on my old i5-4200u drop down to 340-410mhz (no dithering is 320-360mhz).
i got to 630-660mhz with the original 4x4 code.
the 4x4 is still there ifdefed out. perhaps i can bring it back with a
high-quality dither option, but 2x3 i think is good enough.
this adds a
EVAS_GL_RENDER_DISABLE_DITHER=1
env var (set it to anything) to disable dithered rendering.p this is
an added cost, but normally not much at all, but it seems some gl
implementations are broken, and they can't generate correct code for
the dither shader, so this disables this if this env var above is set