From 1cca032b55b373a29318d48827d3f1aac2114347 Mon Sep 17 00:00:00 2001 From: "Carsten Haitzler (Rasterman)" Date: Tue, 26 May 2020 12:16:09 +0100 Subject: [PATCH] evas - csd and wl csd - fix alpha zeroing to avoid framespace junk i noticed some junk in framespace... this happesn when solid objects are outside the normal window content area and their solid areas are not clipped to this inner frame area thus those areas are not "zeroed out" next render. @fix --- src/lib/evas/canvas/evas_render.c | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/src/lib/evas/canvas/evas_render.c b/src/lib/evas/canvas/evas_render.c index 139e292ad3..f8abfd5700 100644 --- a/src/lib/evas/canvas/evas_render.c +++ b/src/lib/evas/canvas/evas_render.c @@ -2722,6 +2722,15 @@ _evas_render_cutout_add(Evas_Public_Data *evas, void *context, obj->cur->cache.clip.w, obj->cur->cache.clip.h); } else return; + if (!_is_obj_in_framespace(obj, evas)) + { + int fw, fh; + + fw = evas->viewport.w - evas->framespace.w; + fh = evas->viewport.h - evas->framespace.h; + RECTS_CLIP_TO_RECT(cox, coy, cow, coh, + 0, 0, fw, fh); + } if (cutout_margin) { cox += cutout_margin->l;