forked from enlightenment/efl
edje: fix animation memory leak.
if object is destructed on canvas animation, its internal resource is leaked. Here simple fix brings stopping animation before deleting obj. @fix
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c0c5bc71c5
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@ -1881,14 +1881,6 @@ _edje_file_del(Edje *ed)
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if (rp->part->entry_mode > EDJE_ENTRY_EDIT_MODE_NONE)
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_edje_entry_real_part_shutdown(ed, rp);
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if (rp->object)
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{
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_edje_callbacks_focus_del(rp->object, ed);
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_edje_callbacks_del(rp->object, ed);
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evas_object_del(rp->object);
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rp->object = NULL;
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}
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if (rp->custom)
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{
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// xxx: lua2
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@ -1956,7 +1948,10 @@ _edje_file_del(Edje *ed)
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(rp->typedata.vector))
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{
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if (rp->typedata.vector->anim)
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{
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efl_canvas_object_animation_stop(rp->object);
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efl_del(rp->typedata.vector->anim);
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}
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if (rp->typedata.vector->lottie_virtual_file)
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eina_file_close(rp->typedata.vector->lottie_virtual_file);
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if (rp->typedata.vector->lottie_data)
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@ -1966,6 +1961,14 @@ _edje_file_del(Edje *ed)
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rp->typedata.vector = NULL;
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}
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if (rp->object)
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{
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_edje_callbacks_focus_del(rp->object, ed);
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_edje_callbacks_del(rp->object, ed);
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evas_object_del(rp->object);
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rp->object = NULL;
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}
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/* Cleanup optional part. */
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free(rp->drag);
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rp->drag = NULL;
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