forked from enlightenment/efl
evas-3d examples: remove unused variables
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@ -289,7 +289,6 @@ _mesh_setup(Scene_Data *data)
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Eina_Inarray *vert, *ind;
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float *vertex;
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unsigned short int *index;
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int i = 0;
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Eo *primitive = NULL;
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/* Setup material. */
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@ -413,7 +412,6 @@ main(void)
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//Unless Evas 3D supports Software renderer, we set gl backened forcely.
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setenv("ECORE_EVAS_ENGINE", "opengl_x11", 1);
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int stride_pos;
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if (!ecore_evas_init()) return 0;
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