forked from enlightenment/efl
evas: Improve debug logs (print shader code)
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ccaf12e1b6
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5964c33567
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@ -207,7 +207,8 @@ _shader_compile(GLuint shader, const char *src)
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len);
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log_str = (GLchar *)malloc(len);
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glGetShaderInfoLog(shader, len, &info_len, log_str);
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ERR("Shader compilation failed.\n%s", log_str);
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ERR("Shader compilation failed: %s", log_str);
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DBG("Shader source was:\n%s", src);
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free(log_str);
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return EINA_FALSE;
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