evas/gl_common - removed unused

SVN revision: 79093
This commit is contained in:
ChunEon Park 2012-11-10 11:18:27 +00:00
parent 09486ba3bb
commit 7ae9a85094
1 changed files with 17 additions and 19 deletions

View File

@ -1266,7 +1266,7 @@ evas_gl_common_context_line_push(Evas_Engine_GL_Context *gc,
int clip, int cx, int cy, int cw, int ch, int clip, int cx, int cy, int cw, int ch,
int r, int g, int b, int a) int r, int g, int b, int a)
{ {
int pnum, nv, nc, nu, nt, i; int pnum, nv, nc, i;
Eina_Bool blend = 0; Eina_Bool blend = 0;
GLuint prog = gc->shared->shader[SHADER_RECT].prog; GLuint prog = gc->shared->shader[SHADER_RECT].prog;
int pn = 0; int pn = 0;
@ -1295,7 +1295,7 @@ evas_gl_common_context_line_push(Evas_Engine_GL_Context *gc,
gc->pipe[pn].array.use_texuv3 = 0; gc->pipe[pn].array.use_texuv3 = 0;
pnum = gc->pipe[pn].array.num; pnum = gc->pipe[pn].array.num;
nv = pnum * 3; nc = pnum * 4; nu = pnum * 2; nt = pnum * 4; nv = pnum * 3; nc = pnum * 4;
gc->pipe[pn].array.num += 2; gc->pipe[pn].array.num += 2;
array_alloc(gc, pn); array_alloc(gc, pn);
@ -1321,7 +1321,7 @@ evas_gl_common_context_rectangle_push(Evas_Engine_GL_Context *gc,
int x, int y, int w, int h, int x, int y, int w, int h,
int r, int g, int b, int a) int r, int g, int b, int a)
{ {
int pnum, nv, nc, nu, nt, i; int pnum, nv, nc, i;
Eina_Bool blend = 0; Eina_Bool blend = 0;
GLuint prog = gc->shared->shader[SHADER_RECT].prog; GLuint prog = gc->shared->shader[SHADER_RECT].prog;
int pn = 0; int pn = 0;
@ -1447,7 +1447,7 @@ again:
pipe_region_expand(gc, pn, x, y, w, h); pipe_region_expand(gc, pn, x, y, w, h);
pnum = gc->pipe[pn].array.num; pnum = gc->pipe[pn].array.num;
nv = pnum * 3; nc = pnum * 4; nu = pnum * 2; nt = pnum * 4; nv = pnum * 3; nc = pnum * 4;
gc->pipe[pn].array.num += 6; gc->pipe[pn].array.num += 6;
array_alloc(gc, pn); array_alloc(gc, pn);
@ -1473,7 +1473,7 @@ evas_gl_common_context_image_push(Evas_Engine_GL_Context *gc,
int r, int g, int b, int a, int r, int g, int b, int a,
Eina_Bool smooth, Eina_Bool tex_only) Eina_Bool smooth, Eina_Bool tex_only)
{ {
int pnum, nv, nc, nu, nu2, nt, i; int pnum, nv, nc, nu, i;
GLfloat tx1, tx2, ty1, ty2; GLfloat tx1, tx2, ty1, ty2;
Eina_Bool blend = 1; Eina_Bool blend = 1;
GLuint prog = gc->shared->shader[SHADER_IMG].prog; GLuint prog = gc->shared->shader[SHADER_IMG].prog;
@ -1543,8 +1543,7 @@ evas_gl_common_context_image_push(Evas_Engine_GL_Context *gc,
pipe_region_expand(gc, pn, x, y, w, h); pipe_region_expand(gc, pn, x, y, w, h);
pnum = gc->pipe[pn].array.num; pnum = gc->pipe[pn].array.num;
nv = pnum * 3; nc = pnum * 4; nu = pnum * 2; nu2 = pnum * 2; nv = pnum * 3; nc = pnum * 4; nu = pnum * 2;
nt = pnum * 4;
gc->pipe[pn].array.num += 6; gc->pipe[pn].array.num += 6;
array_alloc(gc, pn); array_alloc(gc, pn);
@ -1596,7 +1595,7 @@ evas_gl_common_context_image_mask_push(Evas_Engine_GL_Context *gc,
int r, int g, int b, int a, int r, int g, int b, int a,
Eina_Bool smooth) Eina_Bool smooth)
{ {
int pnum, nv, nc, nu, nm, nt, i; int pnum, nv, nc, nu, nm, i;
GLfloat tx1, tx2, ty1, ty2; GLfloat tx1, tx2, ty1, ty2;
GLfloat txm1, txm2, tym1, tym2; GLfloat txm1, txm2, tym1, tym2;
Eina_Bool blend = 1; Eina_Bool blend = 1;
@ -1649,7 +1648,6 @@ evas_gl_common_context_image_mask_push(Evas_Engine_GL_Context *gc,
pnum = gc->pipe[pn].array.num; pnum = gc->pipe[pn].array.num;
nv = pnum * 3; nc = pnum * 4; nm = pnum * 2; nu = pnum * 2; nv = pnum * 3; nc = pnum * 4; nm = pnum * 2; nu = pnum * 2;
nt = pnum * 4;
gc->pipe[pn].array.num += 6; gc->pipe[pn].array.num += 6;
array_alloc(gc, pn); array_alloc(gc, pn);
@ -1721,7 +1719,7 @@ evas_gl_common_context_font_push(Evas_Engine_GL_Context *gc,
int x, int y, int w, int h, int x, int y, int w, int h,
int r, int g, int b, int a) int r, int g, int b, int a)
{ {
int pnum, nv, nc, nu, nt, i; int pnum, nv, nc, nu, i;
GLfloat tx1, tx2, ty1, ty2; GLfloat tx1, tx2, ty1, ty2;
GLuint prog = gc->shared->shader[SHADER_FONT].prog; GLuint prog = gc->shared->shader[SHADER_FONT].prog;
int pn = 0; int pn = 0;
@ -1755,7 +1753,7 @@ evas_gl_common_context_font_push(Evas_Engine_GL_Context *gc,
pipe_region_expand(gc, pn, x, y, w, h); pipe_region_expand(gc, pn, x, y, w, h);
pnum = gc->pipe[pn].array.num; pnum = gc->pipe[pn].array.num;
nv = pnum * 3; nc = pnum * 4; nu = pnum * 2; nt = pnum * 4; nv = pnum * 3; nc = pnum * 4; nu = pnum * 2;
gc->pipe[pn].array.num += 6; gc->pipe[pn].array.num += 6;
array_alloc(gc, pn); array_alloc(gc, pn);
@ -1804,7 +1802,7 @@ evas_gl_common_context_yuv_push(Evas_Engine_GL_Context *gc,
int r, int g, int b, int a, int r, int g, int b, int a,
Eina_Bool smooth) Eina_Bool smooth)
{ {
int pnum, nv, nc, nu, nu2, nu3, nt, i; int pnum, nv, nc, nu, nu2, nu3, i;
GLfloat tx1, tx2, ty1, ty2, t2x1, t2x2, t2y1, t2y2; GLfloat tx1, tx2, ty1, ty2, t2x1, t2x2, t2y1, t2y2;
Eina_Bool blend = 0; Eina_Bool blend = 0;
GLuint prog; GLuint prog;
@ -1847,7 +1845,7 @@ evas_gl_common_context_yuv_push(Evas_Engine_GL_Context *gc,
pnum = gc->pipe[pn].array.num; pnum = gc->pipe[pn].array.num;
nv = pnum * 3; nc = pnum * 4; nu = pnum * 2; nv = pnum * 3; nc = pnum * 4; nu = pnum * 2;
nu2 = pnum * 2; nu3 = pnum * 2; nt = pnum * 4; nu2 = pnum * 2; nu3 = pnum * 2;
gc->pipe[pn].array.num += 6; gc->pipe[pn].array.num += 6;
array_alloc(gc, pn); array_alloc(gc, pn);
@ -1907,7 +1905,7 @@ evas_gl_common_context_yuy2_push(Evas_Engine_GL_Context *gc,
int r, int g, int b, int a, int r, int g, int b, int a,
Eina_Bool smooth) Eina_Bool smooth)
{ {
int pnum, nv, nc, nu, nu2, nu3, nt, i; int pnum, nv, nc, nu, nu2, i;
GLfloat tx1, tx2, ty1, ty2, t2x1, t2x2, t2y1, t2y2; GLfloat tx1, tx2, ty1, ty2, t2x1, t2x2, t2y1, t2y2;
Eina_Bool blend = 0; Eina_Bool blend = 0;
GLuint prog; GLuint prog;
@ -1949,7 +1947,7 @@ evas_gl_common_context_yuy2_push(Evas_Engine_GL_Context *gc,
pnum = gc->pipe[pn].array.num; pnum = gc->pipe[pn].array.num;
nv = pnum * 3; nc = pnum * 4; nu = pnum * 2; nv = pnum * 3; nc = pnum * 4; nu = pnum * 2;
nu2 = pnum * 2; nu3 = pnum * 2; nt = pnum * 4; nu2 = pnum * 2;
gc->pipe[pn].array.num += 6; gc->pipe[pn].array.num += 6;
array_alloc(gc, pn); array_alloc(gc, pn);
@ -2001,7 +1999,7 @@ evas_gl_common_context_nv12_push(Evas_Engine_GL_Context *gc,
int r, int g, int b, int a, int r, int g, int b, int a,
Eina_Bool smooth) Eina_Bool smooth)
{ {
int pnum, nv, nc, nu, nu2, nu3, nt, i; int pnum, nv, nc, nu, nu2, i;
GLfloat tx1, tx2, ty1, ty2, t2x1, t2x2, t2y1, t2y2; GLfloat tx1, tx2, ty1, ty2, t2x1, t2x2, t2y1, t2y2;
Eina_Bool blend = 0; Eina_Bool blend = 0;
GLuint prog; GLuint prog;
@ -2045,7 +2043,7 @@ evas_gl_common_context_nv12_push(Evas_Engine_GL_Context *gc,
pnum = gc->pipe[pn].array.num; pnum = gc->pipe[pn].array.num;
nv = pnum * 3; nc = pnum * 4; nu = pnum * 2; nv = pnum * 3; nc = pnum * 4; nu = pnum * 2;
nu2 = pnum * 2; nu3 = pnum * 2; nt = pnum * 4; nu2 = pnum * 2;
gc->pipe[pn].array.num += 6; gc->pipe[pn].array.num += 6;
array_alloc(gc, pn); array_alloc(gc, pn);
@ -2099,7 +2097,7 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
Eina_Bool smooth, Eina_Bool tex_only, Eina_Bool smooth, Eina_Bool tex_only,
Evas_Colorspace cspace) Evas_Colorspace cspace)
{ {
int pnum, nv, nc, nu, nu2, nu3, nt, i; int pnum, nv, nc, nu, nu2, nu3, i;
const int points[6] = { 0, 1, 2, 0, 2, 3 }; const int points[6] = { 0, 1, 2, 0, 2, 3 };
int x = 0, y = 0, w = 0, h = 0, px = 0, py = 0; int x = 0, y = 0, w = 0, h = 0, px = 0, py = 0;
GLfloat tx[4], ty[4], t2x[4], t2y[4]; GLfloat tx[4], ty[4], t2x[4], t2y[4];
@ -2287,7 +2285,7 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
pnum = gc->pipe[pn].array.num; pnum = gc->pipe[pn].array.num;
nv = pnum * 3; nc = pnum * 4; nu = pnum * 2; nu2 = pnum * 2; nv = pnum * 3; nc = pnum * 4; nu = pnum * 2; nu2 = pnum * 2;
nu2 = pnum * 2; nu3 = pnum * 2; nt = pnum * 4; nu2 = pnum * 2; nu3 = pnum * 2;
gc->pipe[pn].array.num += 6; gc->pipe[pn].array.num += 6;
array_alloc(gc, pn); array_alloc(gc, pn);