forked from enlightenment/efl
Evas 3d: Fix typo in previous commit
I didn't reject so I can push this now.
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35a64ecae7
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@ -279,7 +279,8 @@ e3d_texture_filter_get(const E3D_Texture *texture,
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*mag = _to_e3d_texture_filter(texture->filter_mag);
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}
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void _gen_texture_2d(GLuint *texture, GLenum wrap_type, GLfloat filter_type)
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static void
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_gen_texture_2d(GLuint *texture, GLenum wrap_type, GLfloat filter_type)
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{
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glGenTextures(1, texture);
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glBindTexture(GL_TEXTURE_2D, *texture);
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@ -289,8 +290,9 @@ void _gen_texture_2d(GLuint *texture, GLenum wrap_type, GLfloat filter_type)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter_type);
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}
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void _gen_depth_stensil_buffer(GLuint *buffer, GLenum format, GLenum attach,
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int size_w, int size_h)
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static void
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_gen_depth_stencil_buffer(GLuint *buffer, GLenum format, GLenum attach,
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int size_w, int size_h)
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{
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glGenRenderbuffers(1, buffer);
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glBindRenderbuffer(GL_RENDERBUFFER, *buffer);
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@ -342,17 +344,17 @@ e3d_drawable_new(int w, int h, int alpha, GLenum depth_format, GLenum stencil_fo
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#else
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if (depth_format == GL_DEPTH24_STENCIL8)
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{
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_gen_depth_stensil_buffer(&depth_stencil_buf, GL_DEPTH24_STENCIL8,
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_gen_depth_stencil_buffer(&depth_stencil_buf, GL_DEPTH24_STENCIL8,
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GL_DEPTH_STENCIL_ATTACHMENT, w, h);
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depth_stencil = EINA_TRUE;
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}
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#endif
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if ((!depth_stencil) && (depth_format))
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_gen_depth_stensil_buffer(&depth_buf, depth_format, GL_DEPTH_ATTACHMENT, w, h);
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_gen_depth_stencil_buffer(&depth_buf, depth_format, GL_DEPTH_ATTACHMENT, w, h);
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if ((!depth_stencil) && (stencil_format))
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_gen_depth_stensil_buffer(&stencil_buf, stencil_format, GL_STENCIL_ATTACHMENT, w, h);
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_gen_depth_stencil_buffer(&stencil_buf, stencil_format, GL_STENCIL_ATTACHMENT, w, h);
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if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
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goto error;
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