test_glview: Show description if gl is not supported.

refer commit:
5a143dc1c68f07e994ed6f2f4f035f77c7f902d5
66d2b7df56d1fc0900f8e407e17f3967efc23534
This commit is contained in:
Jihoon Kim 2014-01-10 13:57:50 +09:00
parent d8def8245f
commit d6d49bf9e9
1 changed files with 47 additions and 27 deletions

View File

@ -490,6 +490,8 @@ _on_direct(void *data,
Evas_Object *obj EINA_UNUSED,
void *event_info EINA_UNUSED)
{
if (!data) return;
elm_glview_mode_set(data, 0
| ELM_GLVIEW_ALPHA
| ELM_GLVIEW_DEPTH
@ -502,6 +504,8 @@ _on_indirect(void *data,
Evas_Object *obj EINA_UNUSED,
void *event_info EINA_UNUSED)
{
if (!data) return;
elm_glview_mode_set(data, 0
| ELM_GLVIEW_ALPHA
| ELM_GLVIEW_DEPTH
@ -588,7 +592,7 @@ _mouse_up(void *data EINA_UNUSED, Evas *e EINA_UNUSED, Evas_Object *obj, void *e
void
test_glview(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
{
Evas_Object *win, *bx0, *bx, *bt, *gl;
Evas_Object *win, *bx0, *bx, *bt, *gl, *lb;
Ecore_Animator *ani;
GLData *gld = NULL;
@ -633,34 +637,50 @@ test_glview(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_in
// Add a GLView
gl = elm_glview_add(win);
evas_object_size_hint_align_set(gl, EVAS_HINT_FILL, EVAS_HINT_FILL);
evas_object_size_hint_weight_set(gl, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
elm_glview_mode_set(gl, 0
| ELM_GLVIEW_ALPHA
| ELM_GLVIEW_DEPTH
);
elm_glview_resize_policy_set(gl, ELM_GLVIEW_RESIZE_POLICY_RECREATE);
elm_glview_render_policy_set(gl, ELM_GLVIEW_RENDER_POLICY_ALWAYS);
elm_glview_init_func_set(gl, _init_gl);
elm_glview_del_func_set(gl, _del_gl);
elm_glview_resize_func_set(gl, _resize_gl);
elm_glview_render_func_set(gl, (Elm_GLView_Func_Cb)_draw_gl);
elm_box_pack_end(bx, gl);
evas_object_show(gl);
if (gl)
{
evas_object_size_hint_align_set(gl, EVAS_HINT_FILL, EVAS_HINT_FILL);
evas_object_size_hint_weight_set(gl, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
elm_glview_mode_set(gl, 0
| ELM_GLVIEW_ALPHA
| ELM_GLVIEW_DEPTH
);
elm_glview_resize_policy_set(gl, ELM_GLVIEW_RESIZE_POLICY_RECREATE);
elm_glview_render_policy_set(gl, ELM_GLVIEW_RENDER_POLICY_ALWAYS);
elm_glview_init_func_set(gl, _init_gl);
elm_glview_del_func_set(gl, _del_gl);
elm_glview_resize_func_set(gl, _resize_gl);
elm_glview_render_func_set(gl, (Elm_GLView_Func_Cb)_draw_gl);
elm_box_pack_end(bx, gl);
evas_object_show(gl);
// Add Mouse/Key Event Callbacks
elm_object_focus_set(gl, EINA_TRUE);
evas_object_event_callback_add(gl, EVAS_CALLBACK_KEY_DOWN, _key_down, gl);
evas_object_event_callback_add(gl, EVAS_CALLBACK_MOUSE_DOWN, _mouse_down, gl);
evas_object_event_callback_add(gl, EVAS_CALLBACK_MOUSE_UP, _mouse_up, gl);
evas_object_event_callback_add(gl, EVAS_CALLBACK_MOUSE_MOVE, _mouse_move, gl);
// Add Mouse/Key Event Callbacks
elm_object_focus_set(gl, EINA_TRUE);
evas_object_event_callback_add(gl, EVAS_CALLBACK_KEY_DOWN, _key_down, gl);
evas_object_event_callback_add(gl, EVAS_CALLBACK_MOUSE_DOWN, _mouse_down, gl);
evas_object_event_callback_add(gl, EVAS_CALLBACK_MOUSE_UP, _mouse_up, gl);
evas_object_event_callback_add(gl, EVAS_CALLBACK_MOUSE_MOVE, _mouse_move, gl);
// Animator and other vars
ani = ecore_animator_add(_anim, gl);
gld->glapi = elm_glview_gl_api_get(gl);
evas_object_data_set(gl, "ani", ani);
evas_object_data_set(gl, "gld", gld);
evas_object_event_callback_add(gl, EVAS_CALLBACK_DEL, _del, gl);
// Animator and other vars
ani = ecore_animator_add(_anim, gl);
gld->glapi = elm_glview_gl_api_get(gl);
evas_object_data_set(gl, "ani", ani);
evas_object_data_set(gl, "gld", gld);
evas_object_event_callback_add(gl, EVAS_CALLBACK_DEL, _del, gl);
}
else
{
lb = elm_label_add(bx);
elm_object_text_set(lb, "<align=left> GL backend engine is not supported.<br/>"
" 1. Check your back-end engine or<br/>"
" 2. Run elementary_test with engine option or<br/>"
" ex) $ <b>ELM_ENGINE=gl</b> elementary_test<br/>"
" 3. Change your back-end engine from elementary_config.<br/></align>");
evas_object_size_hint_weight_set(lb, 0.0, 0.0);
evas_object_size_hint_align_set(lb, EVAS_HINT_FILL, EVAS_HINT_FILL);
elm_box_pack_end(bx, lb);
evas_object_show(lb);
}
/* add an ok button */
bt = elm_button_add(win);