forked from enlightenment/efl
examples: elementary: remove unused variable
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@ -211,8 +211,6 @@ _stop_scene(void *data,
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if (ev->button == 1)
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{
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Evas_Canvas3D_Node *ret;
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if (evas_canvas3d_scene_exist(d->scene, (ev->canvas.x - (d_w / 2)), (ev->canvas.y - (d_h / 2)), d->mesh_node))
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{
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d_angle = 0;
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