docs: ecore_animator's default framerate is 60 not 30

This was changed in 81242af6f9 without updating the docs.
This commit is contained in:
Xavi Artigas 2020-02-11 11:03:49 +01:00
parent 5f1047c8b4
commit f546a57003
1 changed files with 2 additions and 2 deletions

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@ -2798,7 +2798,7 @@ typedef enum
* @warning Too small a value may cause performance issues and too high a
* value may cause your animation to seem "jerky".
*
* @note The default @p frametime value is 1/30th of a second.
* @note The default @p frametime value is 1/60th of a second.
*/
EAPI void ecore_animator_frametime_set(double frametime);
@ -2950,7 +2950,7 @@ EAPI double ecore_animator_pos_map_n(double pos, Ecore_Pos_Map map, int v_size,
* on the animator source. The default source is the system clock timer
* source - ECORE_ANIMATOR_SOURCE_TIMER. This source uses the system clock
* to tick over every N seconds (specified by ecore_animator_frametime_set(),
* with the default being 1/30th of a second unless set otherwise). You can
* with the default being 1/60th of a second unless set otherwise). You can
* set a custom tick source by setting the source to
* ECORE_ANIMATOR_SOURCE_CUSTOM and then drive it yourself based on some input
* tick source (like another application via ipc, some vertical blanking