moduels menu will go - sorry guys. bad UI design to have inconsistent UI's

SVN revision: 20193
This commit is contained in:
Carsten Haitzler 2006-02-02 04:31:28 +00:00
parent dbe58aab6e
commit 4f60645bed
1 changed files with 10 additions and 3 deletions

View File

@ -11,7 +11,7 @@ struct _Main_Data
E_Menu *apps;
E_Menu *desktops;
E_Menu *clients;
E_Menu *modules;
// E_Menu *modules;
E_Menu *gadgets;
E_Menu *themes;
E_Menu *config;
@ -89,13 +89,20 @@ e_int_menus_main_new(void)
mi = e_menu_item_new(m);
e_menu_item_separator_set(mi, 1);
/* Modules menu MUST go. it's inconsistsent with the dialog - it displays only
* loaded modules, dialog displays everything so u can load and unload etc.
* it's BAD to have 2 UI's and each be inconsistent with the other. use the
* dialog. this code will go soon.
*/
/*
subm = e_module_menu_new();
dat->modules = subm;
mi = e_menu_item_new(m);
e_menu_item_label_set(mi, _("Modules"));
e_util_menu_item_edje_icon_set(mi, "enlightenment/modules");
e_menu_item_submenu_set(mi, subm);
*/
subm = e_int_menus_desktops_new();
dat->desktops = subm;
mi = e_menu_item_new(m);
@ -340,7 +347,7 @@ _e_int_menus_main_del_hook(void *obj)
if (dat)
{
e_object_del(E_OBJECT(dat->apps));
e_object_del(E_OBJECT(dat->modules));
// e_object_del(E_OBJECT(dat->modules));
e_object_del(E_OBJECT(dat->desktops));
e_object_del(E_OBJECT(dat->clients));
e_object_del(E_OBJECT(dat->gadgets));