in fact, if we're being serious, linear_flip_to doesn't need flip eval either since it calls a function which does a flip eval

SVN revision: 81465
This commit is contained in:
Mike Blumenkrantz 2012-12-20 14:57:55 +00:00
parent fe991936c0
commit 829a5b0d28
1 changed files with 2 additions and 2 deletions

View File

@ -743,7 +743,8 @@ e_zone_desk_flip_to(E_Zone *zone,
y = zone->desk_y_count - 1; y = zone->desk_y_count - 1;
} }
desk = e_desk_at_xy_get(zone, x, y); desk = e_desk_at_xy_get(zone, x, y);
if (desk) e_desk_show(desk); if (!desk) return;
e_desk_show(desk);
e_zone_edge_flip_eval(zone); e_zone_edge_flip_eval(zone);
} }
@ -774,7 +775,6 @@ e_zone_desk_linear_flip_to(E_Zone *zone,
y = x / zone->desk_x_count; y = x / zone->desk_x_count;
x = x - (y * zone->desk_x_count); x = x - (y * zone->desk_x_count);
e_zone_desk_flip_to(zone, x, y); e_zone_desk_flip_to(zone, x, y);
e_zone_edge_flip_eval(zone);
} }
EAPI void EAPI void