forked from enlightenment/enlightenment
try actually updating on border resize event for slightly more accurate resizes when doing shade animations rapidly
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@ -3472,8 +3472,7 @@ _e_comp_bd_resize(void *data EINA_UNUSED, int type EINA_UNUSED, void *event)
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E_Event_Border_Resize *ev = event;
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E_Comp_Win *cw = _e_comp_win_find(ev->border->win);
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if (!cw) return ECORE_CALLBACK_PASS_ON;
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cw->geom_update = 1;
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_e_comp_win_render_queue(cw);
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_e_comp_win_geometry_update(cw);
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return ECORE_CALLBACK_PASS_ON;
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}
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