forked from enlightenment/enlightenment
add new explicit method for enabling backlight depending on output type
ensure that nested compositors don't mess with backlight
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@ -121,9 +121,7 @@ e_backlight_level_set(E_Zone *zone, double val, double tim)
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// set backlight associated with zone to val over period of tim
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// if tim == 0.0 - then do it instantnly, if time == -1 use some default
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// transition time
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if (eina_streq(ecore_evas_engine_name_get(e_comp->ee), "buffer") ||
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strstr(ecore_evas_engine_name_get(e_comp->ee), "wayland"))
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return;
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if ((!e_comp->screen) || (!e_comp->screen->backlight_enabled)) return;
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if (val < 0.0) val = 0.0;
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else if (val > 1.0)
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val = 1.0;
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@ -76,6 +76,7 @@ typedef struct E_Comp_Screen_Iface
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/* is key event eaten */
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Eina_Bool (*key_up)(Ecore_Event_Key *ev);
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Eina_Bool relative_motion : 1;
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Eina_Bool backlight_enabled : 1;
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} E_Comp_Screen_Iface;
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/* struct to hold canvas objects so that abi doesn't break
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@ -23,6 +23,7 @@ E_Comp_Screen_Iface xiface =
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.create = e_comp_x_randr_create,
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.apply = e_comp_x_randr_config_apply,
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.relative_motion = EINA_FALSE,
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.backlight_enabled = EINA_TRUE,
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};
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static void
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@ -821,6 +821,7 @@ static E_Comp_Screen_Iface drmiface =
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.key_down = _drm2_key_down,
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.key_up = _drm2_key_up,
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.relative_motion = EINA_TRUE,
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.backlight_enabled = EINA_TRUE,
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};
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static Eina_Bool
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