assign ferite scripts to menus see data/scripts/build_app_menu_db.sh and look
at the exit menu item as an example. you will need ferite - i suggest that
you use cvs ferite as this is what I am developing this against. This, my
friends, is the first step of many :)
SVN revision: 5280
add abstraction for recording view geometry metadata,
put geometry recording on a self-resetting timeout so efsd doesnt thrash
the disk whenever you move or resize windows.
clean out some unused code.
SVN revision: 5026
its just mime types exactly splatted out into a dir struct with .db at the
end (falling back to default.db and unknonw/unknown/db in the end if it cant
fall backto default.db)
now what i need is to talk to cK and get the file magic/mime type stuff to
beocme smarter even that it is.. so currently it sees a tar.gz file - it
looks at the magic and boom.. it thinks is a gzip file.. thats correct.. but
theres mroe to it.. now it woudl be good if the magic stuff coudl now also
inspect the inside of the gzip (ie use zlib in this case) and start lookign
ro a tar header to see if tis a tar.gz.... now if it si a tar.gz.. try
getting the file list and seeing if there are telltale signs of it being a
theme tarball or such (though this lats step may be going too far)
efsd definitely needs ot cache mime type though. that much i'm certain of :)
its not fast at all actually doing file magic on every file... every time
the directory is "loaded" :)
but excellent work! another pat on the back for ck :)
SVN revision: 4451
lower-right corner of the shelf) and them move it around.. :) you'll see
what i mean... again - this is me just testing stuff... i think i now know
enough works and what i need to do to go around and fix thing sup so they
are done "right" :)
SVN revision: 4250
actually have resize classes for parts of the border and the close & menu
buttons have classes now so i can at least hook code to those classes.. :)
SVN revision: 4249
background, lists directory, cleaned up some bugs here and there,
errrr...... cleaned up menu code and some fixups, added fs abstraction init
and working on it....
SVN revision: 4192
yes - it generates it from a..... DATABASE - there's a script that builds the
menu - it's a default set - but easily editable in the script (an example of
how to build a menu db - but... eventually we'd need a gui.) This only builds
a menu from a db file - it also monitors it for changes and updates the menu
to match any changes that happen. I need to write later a fs menu builder that
builds a menu from the filing system.
SVN revision: 4164
desktop.c is currently a bad hack that does rely on my own personal icons dir
to show icons - i'll add a menu creator set of code in menudb.c that can
create menus from db's so we can start being able to configure menus for the
desktop etc.)
SVN revision: 4163
it also handles clients that re-configfure size and position whilst
shaiding & unshading and whilst shaded. it also doesnt segv if a window
closes/vanishes whilst shading (i added a subsystem to handle stopping
of continuing timed out actions if their object goes away)
SVN revision: 4006