fix limit fps - it doesnt totally limit fps as window moves and

resizes are still going to work at input event rate, but app rendering
will be limited etc. and this stops e missing updates. so it's a bugfix.



SVN revision: 61643
This commit is contained in:
Carsten Haitzler 2011-07-24 09:16:52 +00:00
parent 82d078956a
commit e923a8b481
1 changed files with 3 additions and 3 deletions

View File

@ -900,7 +900,7 @@ _e_mod_comp_cb_update(E_Comp *c)
if (_comp_mod->conf->lock_fps)
{
DBG("MANUAL RENDER...\n");
ecore_evas_manual_render(c->ee);
// ecore_evas_manual_render(c->ee);
}
if (_comp_mod->conf->efl_sync)
{
@ -3189,7 +3189,7 @@ _e_mod_comp_add(E_Manager *man)
}
ecore_evas_comp_sync_set(c->ee, 0);
ecore_evas_manual_render_set(c->ee, _comp_mod->conf->lock_fps);
// ecore_evas_manual_render_set(c->ee, _comp_mod->conf->lock_fps);
c->evas = ecore_evas_get(c->ee);
ecore_evas_show(c->ee);
@ -3422,7 +3422,7 @@ e_mod_comp_shadow_set(void)
{
E_Comp_Win *cw;
ecore_evas_manual_render_set(c->ee, _comp_mod->conf->lock_fps);
// ecore_evas_manual_render_set(c->ee, _comp_mod->conf->lock_fps);
_e_mod_comp_fps_update(c);
EINA_INLIST_FOREACH(c->wins, cw)
{