Commit Graph

20 Commits

Author SHA1 Message Date
rephorm 83dc2cd3fb Generate build_iconbar_db.sh with proper PREFIX
SVN revision: 5839
2002-01-16 17:31:38 +00:00
rephorm 2c842e0ecf update the script to deal with the new db name
SVN revision: 5809
2002-01-04 04:37:53 +00:00
Carsten Haitzler 7df33c208a ok - some changes to default settings.. alt_right mouse on windows pops up
window menu. ctrl+alt+insert execs eterm... it wasnt in the default script
to build the dbs'
the scritp also had some mdos done to it before by others that sisnt use the
environemtn variables that devined numerics for actions....
also now menus can remember much more.. as can e. save and load on demand..
the remember things are menu check items... might have a big arse dialog
eventually for this... but for now this is all good :)


SVN revision: 5732
2001-11-25 08:32:54 +00:00
cpk a708bdfd42 * More cleanups. I took out everything related only to icon handling
from the view code, and put it into icons.[ch].

* Added the relative desktop move path from Alan Schmitt.


SVN revision: 5616
2001-11-03 14:55:21 +00:00
cpk b4e3cb64ed Oops, that's just my installation.
SVN revision: 5606
2001-11-02 17:13:56 +00:00
cpk 02379472ae Alright, I spent some time now reading e17's code. Here's what
I've changed, this is big, so read this carefully :)

* I've added debugging macros for messages and function call
tracing. Usage:

  D("Creating item %i %i %i\n", x, y, z);

Define DEBUG to use the D macro.

  D_ENTER;
  D_RETURN;
  D_RETURN_(x);

These are for call tracing. Use D_RETURN_(x) when returning
something from a function. Define DEBUG_NEST to use this.

* added iconbar header file to Makefile.am
* added proper new()/cleanup() calls for E_Delayed_Action;

* I've completely rewritten the object and observer handling. Bye
bye macros, this was nasty. It'll be hard enough to avoid leaks
with usecounting in C. We now basically have the same system as gtk.
There's a clear separation of observer and object code now.
An E_Object by itself has nothing to do with observing or being
observed, therefore, there are now E_Observers and E_Observees
that are derived from E_Object. IMPORTANT: The cleanup system now
reflects the reference count system, therefore, all ..._free()
calls are now static, because the destructor should never be called explicitly, but implicitly through e_object_unref(). The object handling
now is as follows:

  - The cleanup functions clean up everything that is contained in
a struct, but NOT the struct itself. Instead of the final
free() call, they call the destructor of the base class. The
calls will walk up the hierarchy and clean up what's contained in
every struct, and the final e_object_cleanup() will free the
structure itself. E_Delayed_Action is a good example.

  - The only calls that influence the reference count are
e_object_ref() and e_object_unref(). If you need to do things
before an object gets destroyed, you can query the use count using
e_object_get_usecount() and check if it's equal to 1. So this:

  OBJ_UNREF(b);
  OBJ_IF_FREE(b)
   {
     ecore_window_reparent(e->win, 0, 0, 0);
     e_icccm_release(e->win);
     OBJ_FREE(b);
   }

   now is this:

  if (e_object_get_usecount(E_OBJECT(b)) == 1)
    {
      ecore_window_reparent(e->win, 0, 0, 0);
      e_icccm_release(e->win);
    }

   e_object_unref(E_OBJECT(b));

object.h and observer.h are completely commented, it shouldn't be
too hard to understand. This'll need to be documented in the manual
anyway.

* E_Objects are now used in lots of places where void* were used as
pointers to objects before, especially in the actions code. This is
obviously better, as it will generate compiler warnings when people
want to pass things to functions that expect E_Objects. This could
probably be more restrictive.

* Added typedefs for the function prototypes in E_Action_Impl. Those
fat signatures were just painful to read in the function
declarations/implementations.

* I've also tried to give parameters more useful names. Calling an
object "o" is a lot of fun when you want to grep for it.

* Included is also Graham's latest menu.c patch. Sorry for the
delay, Graham.

* I've added checks to the menu code that make sure that menus
don't pop up when they're empty (which resulted in a little useless
rectangle).

I guess that's it for now. Sorry if I broke anything, but this was
necessary imho.


SVN revision: 5605
2001-11-02 17:07:52 +00:00
Carsten Haitzler d41f8eacfa blim. i just had to do this :) too much fun :)
SVN revision: 5582
2001-10-28 01:38:54 +00:00
Carsten Haitzler 8e5adf71a6 much cleaner iconboar. ok - right now it doesn't scroll. use the buidl
scritp again (pass in a directory path to set up.. i'd suggest

mkdir ~/.e
mkdir ~/.e/desktop
mkdir ~/.e/desktop/default
build_iconbar_db.sh ~/.e/desktop/default

the scritp is a bit smaller now :)


SVN revision: 5519
2001-10-19 09:13:18 +00:00
Carsten Haitzler c89e94b735 iconbar code :)
SVN revision: 5506
2001-10-17 09:53:07 +00:00
Carsten Haitzler ed40162775 been working offline.. wheeeheee! :)
SVN revision: 5374
2001-09-24 21:21:25 +00:00
boris 0b8cc67996 another silly example. this is just a menu items to switch desktops
SVN revision: 5282
2001-08-25 20:47:26 +00:00
boris bad5da3d33 Ok this has got some initial support with ferite, currently you can only
assign ferite scripts to menus see data/scripts/build_app_menu_db.sh and look
at the exit menu item as an example. you will need ferite - i suggest that
you use cvs ferite as this is what I am developing this against. This, my
friends, is the first step of many :)


SVN revision: 5280
2001-08-25 19:51:48 +00:00
Carsten Haitzler 23e05d4d83 * fix apps menu
* cp -> tar


SVN revision: 5045
2001-08-05 12:48:18 +00:00
Carsten Haitzler 2aa8fef623 more keybindings
SVN revision: 4422
2001-03-21 01:12:44 +00:00
Carsten Haitzler 4143f0353f multiple desktops... BAD BAD BAD hack (alt F1-F8 take u to them) - just
thoguth i'd see how well ti really works in real life... not to bad actually
:)


SVN revision: 4412
2001-03-20 03:15:05 +00:00
Carsten Haitzler 7f37672226 keybindings work... yayayayayya :)
SVN revision: 4390
2001-03-18 01:16:47 +00:00
Carsten Haitzler 337d961729 clean code.. star work on views code - will have to modify desktop code a
bit to handle swallowing of a view instead of its own thing - but thats easy.


SVN revision: 4169
2001-02-06 08:23:36 +00:00
Carsten Haitzler 7fe641df37 oooooh - look at this - the desktop left click menu is......... CONFIGURABLE
yes - it generates it from a..... DATABASE - there's a script that builds the
menu - it's a default set - but easily editable in the script (an example of
how to build a menu db - but... eventually we'd need a gui.) This only builds
a menu from a db file - it also monitors it for changes and updates the menu
to match any changes that happen. I need to write later a fs menu builder that
builds a menu from the filing system.


SVN revision: 4164
2001-02-03 17:17:07 +00:00
Carsten Haitzler 8a3bd1b04c add data needed to menus, menu code that fully works (tho test code in
desktop.c is currently a bad hack that does rely on my own personal icons dir
to show icons - i'll add a menu creator set of code in menudb.c that can
create menus from db's so we can start being able to configure menus for the
desktop etc.)


SVN revision: 4163
2001-02-03 12:04:30 +00:00
Carsten Haitzler e79f8efd51 clean up the data section for some organisation.. in preparation for e to have
proper abstractions to finding the right data files depending on user config
etc.


SVN revision: 3987
2000-12-13 23:44:24 +00:00