so e has had a bit of a mess of setuid root tools to do things that
are essential to maintaing a functioning desktop/laptop/tablet/phone
like device like shutting it down or suspending or sqizzling the cpu
governor or messing with the backlight or... you get the idea.
this has been spread around enlightenment_sys and other special
purpose tools. this now unifies it into a single "always there"
enlightenment_system backend setuid root slave process whose job it is
to do all these things via a stdio protocol in an organized way. this
means latency to do something is lower, but at the expense of
consuming ram and a lurking process. unfortunately the lurking will be
needed soon when i add ddc support to make it even vaguely efficient,
so it's a cost i guess we have to pay now. we'll need this in future
as well for some stats collection and more.
still need to port existing code to use this instead of the existing stuff,
and then remove of the old stuff.
This api give the possibility to add sink to an E_Client and control the volume
or the mute state of the sinks associated with this E_Client.
@features
This adds compositor handling of DMABuf buffers. DMAbuf capabilities
are advertised for the drm back-ends, and DMAbuf buffers are handled
as native surfaces.
this allows video files to be played for wapapers - they loop and run
indefinitely. it is a special video object that shares the same source
across all outputs, so if you have the same video set, on 2 screens
(or desktops) then it's only decoded once and uses proxies to
ducplicate. this works in the pager too (it uses proxies).
this is for amusement and fun and ... because we can. :)
this used to be a marker for places where x11 functionality was needed,
but this has been simplified with the removal of wayland-only in configure
and so it is no longer needed
the dialog for now is simple and lets you just raw edit the properties
per screen in a dialog. nothing fancy. not user firendly. but it works.
the randr core has been totally rewritten and tested against a range
of drivers and setups before even getting a commit. it works solidly
and configures screens reliably now. drivers tested:
nvidia
intel
radeon
some drivers still are unreliable in terms of delivering plug/unplug
events for outputs (both intel and radeon are flakey - nvidia is solid
and reliable). so to fix this there is now a screen redo action you
can bind to a hotkey or something and have e re-evaluate current
screen setup and apply ny pending config if needed.
also to make reconfiguring prettier the screen is faded to black
first, then configured, then faded back in. some drivers work
flawlessly with this, others still flicker some garbage.
i admit - i haven't tested nouveau, but my general take on this is the
randr code is now in far better shape than where it was (minus pretty
and easy dialog). the dialog can be done next, but i'd like to get the
core in now for more testing.
@fix
first place anyway. shoudl replace the entire dialgo one at a time by
an elm version not try and stuff elm widgets into where e widgets used
to be. this doesnt improve e's config dialogs, just makes them buggy
as all hell in the name of a move to elm.
Revert "e_widget_button -> elm_button conversion"
This reverts commit b1c976d80d.
Revert "update widget size hints when setting a resize object"
This reverts commit fdab0218b2.
Revert "remove no-longer-necessary size hinting in list widgets"
This reverts commit 21479f5019.
Revert "e_widget_textblock -> elm_entry conversion"
This reverts commit 8fe2f00f75.
Revert "e frame -> elm_frame conversion"
This reverts commit e9da6a02fc.
Revert "remove unnecessary size hinting"
This reverts commit b596623efd.
Revert "e_label -> elm_label conversion"
This reverts commit 049b318679.
Revert "set evas size hint min in widget min size"
This reverts commit 2f09aa2fda.
Revert "e_table -> elm_table conversion"
This reverts commit 6434012982.
Revert "remove unused vars"
This reverts commit b19e706b23.
e_uuid_store provides an API to store various window/surface properties
in a mmapped shm memory object based on an assigned UUID. Its main purpose
will be to provide storage of these properties during session recovery when
E acts as a wayland compositor.
@feature
instead of adding specific handling which will work (sometimes) in one specific case, expand already-existing api to provide the needed functionality for iconify animations. now on emitting any signal to a comp object, optional glob-able effect providers can be hooked and prioritized to add effect animations
also use animating flags now when applying an object effect
a base effect is provided in elementary, but now each module which wants to hook iconify animations (or other events) can do so in the theme and have different animations with their module
ibox now uses this as an initial test. there are teething problems:
1. unknown location for new icon (guess that its on right)
2. stacking - the animation is at the stacking layer of the comp obj
... this probably needs a way for the comp shobj to request a
temporary stacking change until anim done
after this commit, the new-but-invisible module "lokker" (or other custom loaded module) is in charge of creating all graphics for the lock screen, and it will be added to the user's config. failure to load a lockscreen module will just result in a black screen
desklock subsystem now handles all the pre/post lock stuff while the modules themselves are responsible for creating visuals and calling auth functions to determine whether to unlock the screen
* try to clear up build system for separating out ecore-x
* add #ifdefs for lots of ecore-x stuff
* break out some internal e wl functions for reuse in api
* store wl surface buffers as an inlist
* add protocol-specific client compositor data
** move lots of X client attributes here
* add pixmap type checks to a number of X-specific things, such as grabinput, to block them for non-X clients
* rearrange startup order to work with wayland
* move X screensaver code to e_comp_x
* flag modules still requiring X with -DNEED_X
huge fustercluck commit because there wasn't really a way to separate out the changes. better to just rip it all out at once.
* compositor and window management completely rewritten. this was the goal for E19, but it pretty much required everything existing to be scrapped since it wasn't optimized, streamlined, or sensible. now instead of having the compositor strapped to the window manager like an outboard motor, it's housed more like an automobile engine.
** various comp structs have been merged into other places (eg. E_Comp_Zone is now just part of E_Zone where applicable), leading to a large deduplication of attributes
** awful E_Comp_Win is totally dead, having been replaced with e_comp_object smart objects which work just like normal canvas objects
** protocol-specific window management and compositor functionality is now kept exclusively in backend files
** e_pixmap api provides generic client finding and rendering api
** screen/xinerama screens are now provided directly by compositor on startup and re-set on change
** e_comp_render_update finally replaced with eina_tiler
** wayland compositor no longer creates X windows
** compositor e_layout removed entirely
* e_container is gone. this was made unnecessary in E18, but I kept it to avoid having too much code churn in one release. its sole purpose was to catch some events and handle window stacking, both of which are now just done by the compositor infra
* e_manager is just for screensaver and keybind stuff now, possibly remove later?
* e_border is gone along with a lot of its api. e_client has replaced it, and e_client has been rewritten completely; some parts may be similar, but the design now relies upon having a functional compositor
** window configuration/focus functions are all removed. all windows are now managed solely with evas_object_X functions on the "frame" member of a client, just as any other canvas object can be managed.
*** do NOT set interceptors on a client's comp_object. seriously.
* startup order rewritten: compositor now starts much earlier, other things just use attrs and members of the compositor
* ecore_x_pointer_xy_get usage replaced with ecore_evas_pointer_xy_get
* e_popup is totally gone, existing usage replaced by e_comp_object_util_add where applicable, otherwise just placed normally on the canvas
* deskmirror is (more) broken for now
* illume is totally fucked
* Ecore_X_Window replaced with Ecore_Window in most cases
* edge binding XWindows replaced with regular canvas objects
* some E_Win functionality has changed such that delete callbacks are now correctly called in ALL cases. various dialogs have been updated to not crash as a result
comp files and descriptions:
e_comp.c - overall compositor functions, rendering/update loop, shape cutting
e_comp_x.c - X window management and compositor functionality
e_comp_wl.c - Wayland surface management and compositor functionality
e_comp_canvas.c - general compositor canvas functions and utilities
e_comp_object.c - E_Client->frame member for managing clients as Evas_Objects, utility functions for adding objects to the compositor rendering systems
additional authors: ivan.briano@intel.com
feature: new compositor
removal: e_border, e_container, e_popup
* remove xwin for container canvas: now drawn directly on the compositor canvas
* added SHAPE_DEBUG define for bored developers
* bindings now use new e struct for mouse/wheel events
* container+zone now get mouse events from smart callbacks instead of x events
* rename comp api namespace
* change comp underlay theme to have a swallow for the wallpaper
* add names to all zone/container/comp objects to make debugging much easier
* some minor related updates to go along with this
SVN revision: 83752
* Move compositor to core, but letting the configuration there
* Rename all files and functions from e_mod_comp_* to e_comp_*
* Move the config dialogs to a new module named conf_comp. It still
uses a domain config, otherwise it would not pick the current
user's configuration. Maybe it would be wise to later on move these
options to e_config
* Fixup the wizard mess linking the header in the build tree in order
to be able to create the config. Since now it's in core, we don't
need to play linking games in the build system
I'm not sure if the wayland part works. It was not even building
previously so I'll let for who cares about this to actually test and
report bugs.
SVN revision: 82454
used). removed setting up and deletion of keybindings - now its in
normal keybindings config territory. set them up yourself. much more
solid now. happy.
SVN revision: 70552