Summary:
Drop deprecated Encoding key from desktop files
The Encoding key is no longer required, all desktop files are assumed to
be UTF-8 encoded. See details at:
https://standards.freedesktop.org/desktop-entry-spec/1.1/apc.html
Fix various typos and misspellings
lintian, Debian's package checker, uses strings to check for common typos
in compiled binaries. This change fixes the ones it identified in 0.22.1.
Reviewers: zmike!
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D5585
a reason for doing that is that you can just pack together targets into
a array and pass them to our helper, and the helper will just handle
them, so even module with eldbus codegen etc is now supported.
This also means that we are just passing the src object directly into
the shared_module call, which means the user of our helper can just pack
everything he needs into the src var and the helper does not need to
know about it.
now mdoule build files that fllow one pattern (the most common by far)
all JUSt list their souce files and nothing else. this really cuts
down on build size/complexity.
there are other patterns too (no icons at all) that i'll do next, then
we're down into "weird" land where i'll have to think of some more
interesting ways to deal with this.
so we';re missing installing desktop files. edj icon files, wizard
data files in the wrong place, and much more. this also cleans up the
module meson build of pretty much all modules and make their build
files cimple and consistent so it's far easier to re-use things from
one module to the next. we should aim for simplicity, consistency
between as much as possible so we can refactor and turn into maybe
functions later. imho that starts with consistency though. until i can
see all the common patterns clearly, i don't want to write functions
yet. it's easier to see if all the files are consistently using the
same vars and formatting etc. etc. etc.
but either way the installation needs fixing so it installs all files
in the right places with the right permissions etc. etc. etc.
this doesn't fix all module build files bt all the ones i found that
were broken installs and they use what i think is a cleaner/simpler
template, BUT there is far too much copy & pastage here... far too
much.i need to find a cleaner way to automate this.
for security reaons, all the dbus methods that allow you to mess with
e are now in the msgbus module - load at your own risk. this is
irrelevant in x11, but in wayland this matters as wayland is actually
secure.
this also disables restart and shutdown dbus methods still in core.
they are there but non-functional due to possibly being able to be
abused in a wayland universe to "dos attack" the wm.
@fix
huge fustercluck commit because there wasn't really a way to separate out the changes. better to just rip it all out at once.
* compositor and window management completely rewritten. this was the goal for E19, but it pretty much required everything existing to be scrapped since it wasn't optimized, streamlined, or sensible. now instead of having the compositor strapped to the window manager like an outboard motor, it's housed more like an automobile engine.
** various comp structs have been merged into other places (eg. E_Comp_Zone is now just part of E_Zone where applicable), leading to a large deduplication of attributes
** awful E_Comp_Win is totally dead, having been replaced with e_comp_object smart objects which work just like normal canvas objects
** protocol-specific window management and compositor functionality is now kept exclusively in backend files
** e_pixmap api provides generic client finding and rendering api
** screen/xinerama screens are now provided directly by compositor on startup and re-set on change
** e_comp_render_update finally replaced with eina_tiler
** wayland compositor no longer creates X windows
** compositor e_layout removed entirely
* e_container is gone. this was made unnecessary in E18, but I kept it to avoid having too much code churn in one release. its sole purpose was to catch some events and handle window stacking, both of which are now just done by the compositor infra
* e_manager is just for screensaver and keybind stuff now, possibly remove later?
* e_border is gone along with a lot of its api. e_client has replaced it, and e_client has been rewritten completely; some parts may be similar, but the design now relies upon having a functional compositor
** window configuration/focus functions are all removed. all windows are now managed solely with evas_object_X functions on the "frame" member of a client, just as any other canvas object can be managed.
*** do NOT set interceptors on a client's comp_object. seriously.
* startup order rewritten: compositor now starts much earlier, other things just use attrs and members of the compositor
* ecore_x_pointer_xy_get usage replaced with ecore_evas_pointer_xy_get
* e_popup is totally gone, existing usage replaced by e_comp_object_util_add where applicable, otherwise just placed normally on the canvas
* deskmirror is (more) broken for now
* illume is totally fucked
* Ecore_X_Window replaced with Ecore_Window in most cases
* edge binding XWindows replaced with regular canvas objects
* some E_Win functionality has changed such that delete callbacks are now correctly called in ALL cases. various dialogs have been updated to not crash as a result
comp files and descriptions:
e_comp.c - overall compositor functions, rendering/update loop, shape cutting
e_comp_x.c - X window management and compositor functionality
e_comp_wl.c - Wayland surface management and compositor functionality
e_comp_canvas.c - general compositor canvas functions and utilities
e_comp_object.c - E_Client->frame member for managing clients as Evas_Objects, utility functions for adding objects to the compositor rendering systems
additional authors: ivan.briano@intel.com
feature: new compositor
removal: e_border, e_container, e_popup
module build chnages because its fundamentally broken. it DOES NOT
PRODUCE .SO FILES. just .la and .a files. the only reason u dont
notice is.. you ALREADY had .so's installed. i just got in from the
airport... synced and updated.. rebuilt and was met with all modules
not loading... literally - no .so's are installed int he module dirs.
try rm -rf the instaleld module tree.
regardless... this has to be reverted be3cause it's a major break. the
idea is right/nice. the implementation is causing... problems.
SVN revision: 79015
Get rid of warnings like below with recent automake (1.11 and newer):
src/bin/Makefile.am:6: warning: 'INCLUDES' is the old name for 'AM_CPPFLAGS' (or '*_CPPFLAGS')
src/bin/Makefile.am: installing './depcomp'
src/modules/access/Makefile.am:11: warning: 'INCLUDES' is the old name for 'AM_CPPFLAGS' (or '*_CPPFLAGS')
SVN revision: 78720
Just some groups and basic description for modules. I'm NOT going back
to this anytime soon, but would be VERY happy if people could do some
screenshots and put the images for each module in docs/img/ folder,
linking to them from each e_mod_main.h
SVN revision: 67362
Apply badzero.cocci, badnull.coci and badnull2.cocci
This should convert all cases where there's a comparison to NULL to simpler
forms. This patch applies the following transformations:
code before patch ||code after patch
===============================================================
return a == NULL; return !a;
return a != NULL; return !!a;
func(a == NULL); func(!a);
func(a != NULL); func(!!a);
b = a == NULL; b = !a;
b = a != NULL; b = !!a;
b = a == NULL ? c : d; b = !a ? c : d;
b = a != NULL ? c : d; b = a ? c : d;
other cases:
a == NULL !a
a != NULL a
SVN revision: 51487