Commit Graph

12 Commits

Author SHA1 Message Date
rephorm d5f6a3f256 drag and drop view icons onto the iconbar to add em. They get the same icon as t
he view gave em, so its a little bland now. Icon changing may come soon.


SVN revision: 5958
2002-02-20 03:47:13 +00:00
rephorm 984f643abb reorder or remove iconbar icons by moving them around on the iconbar or moving them off of it.
SVN revision: 5942
2002-02-15 22:45:11 +00:00
rephorm 267a5ab397 Got rid of compiler warnings.
Added window spacing, so file icons will not appear underneath iconbars.
Currently, icons are placed twice as far from the left/top as the spacing.window.l,t designate. To compensate, the spacing is set to half the actual value. This needs fixing.

It seems as though there are a few other bugs in e_icon_apply_xy() also. (multiple line views don't seem to work quite right, icons on the bottom line are in the middle, and other lines seem right justified. a bit odd).


SVN revision: 5815
2002-01-05 05:01:08 +00:00
rephorm cb15f5013c Give the iconbars some substance.
If a bit named Resist with class Decoration is added to .e_iconbar.bits.db, it will resist window movement. Makes it easy to line up windows along the edge of the iconbar. I'll commit an updated default db.


SVN revision: 5807
2002-01-04 04:18:38 +00:00
Carsten Haitzler 7880065bff add block system.. not quite functional yet.. but will be needed...
now iconbars can have their buttons "disabled" whislt apps launch.. tis a
nasty trick with an ld_preload... has caveats.. if youdsont set it as on it
wont be used atm.


SVN revision: 5748
2001-12-06 08:06:52 +00:00
Carsten Haitzler 3cbfb2d937 working on the iconbar. it now accepts scroll arrows in the iconbar bit - u
can scroll around 9if you have too many icons to fit) it also will clip the
icons to the icon area. also u can scroll the icons up and down the bar to a
position you like. a new test iconbar bit to demo this too.


SVN revision: 5726
2001-11-24 05:54:32 +00:00
cpk 02379472ae Alright, I spent some time now reading e17's code. Here's what
I've changed, this is big, so read this carefully :)

* I've added debugging macros for messages and function call
tracing. Usage:

  D("Creating item %i %i %i\n", x, y, z);

Define DEBUG to use the D macro.

  D_ENTER;
  D_RETURN;
  D_RETURN_(x);

These are for call tracing. Use D_RETURN_(x) when returning
something from a function. Define DEBUG_NEST to use this.

* added iconbar header file to Makefile.am
* added proper new()/cleanup() calls for E_Delayed_Action;

* I've completely rewritten the object and observer handling. Bye
bye macros, this was nasty. It'll be hard enough to avoid leaks
with usecounting in C. We now basically have the same system as gtk.
There's a clear separation of observer and object code now.
An E_Object by itself has nothing to do with observing or being
observed, therefore, there are now E_Observers and E_Observees
that are derived from E_Object. IMPORTANT: The cleanup system now
reflects the reference count system, therefore, all ..._free()
calls are now static, because the destructor should never be called explicitly, but implicitly through e_object_unref(). The object handling
now is as follows:

  - The cleanup functions clean up everything that is contained in
a struct, but NOT the struct itself. Instead of the final
free() call, they call the destructor of the base class. The
calls will walk up the hierarchy and clean up what's contained in
every struct, and the final e_object_cleanup() will free the
structure itself. E_Delayed_Action is a good example.

  - The only calls that influence the reference count are
e_object_ref() and e_object_unref(). If you need to do things
before an object gets destroyed, you can query the use count using
e_object_get_usecount() and check if it's equal to 1. So this:

  OBJ_UNREF(b);
  OBJ_IF_FREE(b)
   {
     ecore_window_reparent(e->win, 0, 0, 0);
     e_icccm_release(e->win);
     OBJ_FREE(b);
   }

   now is this:

  if (e_object_get_usecount(E_OBJECT(b)) == 1)
    {
      ecore_window_reparent(e->win, 0, 0, 0);
      e_icccm_release(e->win);
    }

   e_object_unref(E_OBJECT(b));

object.h and observer.h are completely commented, it shouldn't be
too hard to understand. This'll need to be documented in the manual
anyway.

* E_Objects are now used in lots of places where void* were used as
pointers to objects before, especially in the actions code. This is
obviously better, as it will generate compiler warnings when people
want to pass things to functions that expect E_Objects. This could
probably be more restrictive.

* Added typedefs for the function prototypes in E_Action_Impl. Those
fat signatures were just painful to read in the function
declarations/implementations.

* I've also tried to give parameters more useful names. Calling an
object "o" is a lot of fun when you want to grep for it.

* Included is also Graham's latest menu.c patch. Sorry for the
delay, Graham.

* I've added checks to the menu code that make sure that menus
don't pop up when they're empty (which resulted in a little useless
rectangle).

I guess that's it for now. Sorry if I broke anything, but this was
necessary imho.


SVN revision: 5605
2001-11-02 17:07:52 +00:00
Carsten Haitzler 65a78e8947 iconbar now auto-reload when u twiddle with the files. YAY! :)
SVN revision: 5534
2001-10-20 06:13:12 +00:00
Carsten Haitzler c41e134668 oooh.. we animate! :) and comments to show how it's done :)
SVN revision: 5523
2001-10-19 14:35:39 +00:00
Carsten Haitzler 8e5adf71a6 much cleaner iconboar. ok - right now it doesn't scroll. use the buidl
scritp again (pass in a directory path to set up.. i'd suggest

mkdir ~/.e
mkdir ~/.e/desktop
mkdir ~/.e/desktop/default
build_iconbar_db.sh ~/.e/desktop/default

the scritp is a bit smaller now :)


SVN revision: 5519
2001-10-19 09:13:18 +00:00
cpk 27379cbd44 Back with another one of those blockrockin' BUILDS :o)
* Should compile against new ecore. Yay!
* Cleaned up iconbar code a good deal (no c++ comments!)


SVN revision: 5511
2001-10-17 22:34:27 +00:00
Carsten Haitzler c8e0c7f7be iconbar code.. and some work i was doing on click to focus... having a
problem... not sure what it is actually... but will fix it :)


SVN revision: 5507
2001-10-17 09:53:44 +00:00