shelves are almost always around. that means that unless you magically
can do partial rendering, comp updates re-render shelf AND all
contents. for systems this means much mofre gl overhead thatn with
e17. to do a mid-way house, force zoomaps on for shelves, until evas
can auto stuff smart objects into buffers on its own based on behavior.
this is currently GUARANTEED to break with override shaped windows, which means that if such a window is ever opened, it will NEVER receive input unless it is placed over another client window. this is due to a limitation in evas where it is impossible to (de)select input regions which forced me to choose between either having shaped override windows (such as desktop recorders) block all mouse input to the screen OR have normal override windows (gtk menus and popups...) not able to generate their own input shape at all
initial border pixmaps are now available for windows on other desktops immediately after startup, which should:
* improve initial redraw on first desk flip
* make comp mirrors available immediately for non-current desk windows
** fixes ibar menu instances
** fixes deskmirror redraws
* move all shape rectangle stuff into e_container_shape
* use input rects for cutting comp shape when available
* set shape changed and render queue when container shape change callbacks are called
* create fewer comp wins (small memory improvement)
it may happen that a container layer window cannot be found (someone
deleted it other than e - which is possible), and e hasn't expected
this. comp will have removed the comp win entry but containers will
not know. this is either some client being stupid, or malicious, but
protect against it, complain with an ERR and march on so we don't crash.
by making a job to delay population we play a race condition game with
initting of other bits of e. this means the comp may or may not have
been filled by the container layer winds before other internal events
and actions start making comp wins and setting layers. this means that
things like e_comp_win_find() for a con->layers[n].win may fail... as
this has yet to be added... and thus.. we crash in startup. it's a
race condition.
so this removed the delay job and makes population of the comp
explicit. it puts the population into the hnds of the e_main init
after a manager has been created and after a container is created, and
thus laer wins created, so it can walk the x window stack correctly,
but before anything else is done. this means that we will be properly
inited at this point without a race condition.
* border->fx REMOVED, related border api REMOVED
* comp edc has new class of groups: e/comp/effects[/auto]
** these are effects which can be applied to any compositor object through the e_comp_win_effect* api and are written in embryo
*** two types - base and auto - base = manual, for use with animators; auto are "trigger and forget", for use as actual effects
* desk flip transition animations moved to comp effects and FIXED(ish)
* "zoom" effect renamed to "diagonal" for slightly less misleading name since it never did any zooming
* actual "zoom" effect added
* border hierarchy now as follows: cw->effect_obj swallows cw->shobj, cw->shobj swallows cw->bd->bg_object ?: cw->obj, if (cw->bd->bg_object) cw->bd->bg_object swallows cw->obj
** cw->effect_obj now used for all positioning and comp logic
** cw->effect_obj ONLY used for object transformation effects (moving, zooming, fading, etc)
** cw->shobj ONLY for comp visual/non-movement effects (focus effect, unfocus opacity, legacy shadows); this is a candidate for removal/rewrite in E19
* even more comp shape rewrites
* desk flip animation time now controlled by theme since edje doesn't support setting transition time in C; related config value removed
* desk flip transitions (in e_desk.c) rewritten
* various modules (evry/illume2) updated to use comp effects instead of fx offset
* desk flip configuration BROKEN(ish)
* border frame/object now drawn directly on compositor canvas
* border shadows now in border theme with edje hint, non-updated themes still receive comp object shadows FOR NOW
* e_border MOVE/RESIZE pointer mode defines are now e_pointer.h enums
* added BD_CHANGED() util macro for setting bd->changed and printing a debug line to assist in finding places where this all-important flag is wrongly set
* bd->bg_win removed entirely
* bd->pointer objects moved to compositor object; now only one pointer object exists for each compositor
* resizing windows now shows a new and totally-intended scaling effect for window contents
* some additional retooling of border deletion/free callbacks
* fixed lurking potential bug where window could recieve focus from autoraise timer after border had been deleted
* more comp shape improvements/rewrites
* desk transitions are now BROKEN(ish)
* various modules updated to not be totally broken with these changes
* e menus are now drawn directly onto the compositor canvas
* menu theme now requires at least one part which allows mouse events in every menu group (YOUR MENUS WILL NOT WORK IF YOU ARE USING A THEME WHICH LACKS THIS!!!!!!!)
* menus now also report dangling/zombie menus with slightly more accuracy now
previously this was done in such a way that if the "owner" stacking object of an injected object was restacked, the injected object would remain at its original stacking level since it was not tethered to anything and did not have X managing stacking. now comp will anchor injected objects to the stacking container window and adjust stacking as needed for them
fixes shelf stacking in some cases
* dnd canvas removed, dnd objects now drawn directly on compositor canvas
* dnd now correctly picks the top-most dnd-receiver location as its drop target instead of just using the first one in the list
* various other small changes to go along with this
if this function is called, the object is in the process of being deleted and its refcount is already 0. trying to access it later will guarantee a crash, so ignore whever refs we may have on it
SVN revision: 84278
* added a number of new e_comp functions and macros
* options for disabling effects on objects: this option does not currently have any effect
* all modules which used gadcon popups have been adjusted
* all modules which used input windows to detect close events for gadcon popups have been adjusted to use new popup autoclose functionality
* shelves are now always drawn on the compositor canvas, meaning objects will never get clipped by the shelf (ticket #1810)
* shelves no longer have an event object
SVN revision: 84060