instead of adding specific handling which will work (sometimes) in one specific case, expand already-existing api to provide the needed functionality for iconify animations. now on emitting any signal to a comp object, optional glob-able effect providers can be hooked and prioritized to add effect animations
also use animating flags now when applying an object effect
a base effect is provided in elementary, but now each module which wants to hook iconify animations (or other events) can do so in the theme and have different animations with their module
it seems that I always have this thing stuck open for a long period of time after moving my mouse out through it. I suspect that most times when a user moves the cursor out of the menu and does not immediately move it back or to the icon, the menu probably shouldn't hang around. likewise, when it moves out of the icon, maybe we give a little extra time to reach the menu, but not so much that it hangs around if the icon was exited through the side
huge fustercluck commit because there wasn't really a way to separate out the changes. better to just rip it all out at once.
* compositor and window management completely rewritten. this was the goal for E19, but it pretty much required everything existing to be scrapped since it wasn't optimized, streamlined, or sensible. now instead of having the compositor strapped to the window manager like an outboard motor, it's housed more like an automobile engine.
** various comp structs have been merged into other places (eg. E_Comp_Zone is now just part of E_Zone where applicable), leading to a large deduplication of attributes
** awful E_Comp_Win is totally dead, having been replaced with e_comp_object smart objects which work just like normal canvas objects
** protocol-specific window management and compositor functionality is now kept exclusively in backend files
** e_pixmap api provides generic client finding and rendering api
** screen/xinerama screens are now provided directly by compositor on startup and re-set on change
** e_comp_render_update finally replaced with eina_tiler
** wayland compositor no longer creates X windows
** compositor e_layout removed entirely
* e_container is gone. this was made unnecessary in E18, but I kept it to avoid having too much code churn in one release. its sole purpose was to catch some events and handle window stacking, both of which are now just done by the compositor infra
* e_manager is just for screensaver and keybind stuff now, possibly remove later?
* e_border is gone along with a lot of its api. e_client has replaced it, and e_client has been rewritten completely; some parts may be similar, but the design now relies upon having a functional compositor
** window configuration/focus functions are all removed. all windows are now managed solely with evas_object_X functions on the "frame" member of a client, just as any other canvas object can be managed.
*** do NOT set interceptors on a client's comp_object. seriously.
* startup order rewritten: compositor now starts much earlier, other things just use attrs and members of the compositor
* ecore_x_pointer_xy_get usage replaced with ecore_evas_pointer_xy_get
* e_popup is totally gone, existing usage replaced by e_comp_object_util_add where applicable, otherwise just placed normally on the canvas
* deskmirror is (more) broken for now
* illume is totally fucked
* Ecore_X_Window replaced with Ecore_Window in most cases
* edge binding XWindows replaced with regular canvas objects
* some E_Win functionality has changed such that delete callbacks are now correctly called in ALL cases. various dialogs have been updated to not crash as a result
comp files and descriptions:
e_comp.c - overall compositor functions, rendering/update loop, shape cutting
e_comp_x.c - X window management and compositor functionality
e_comp_wl.c - Wayland surface management and compositor functionality
e_comp_canvas.c - general compositor canvas functions and utilities
e_comp_object.c - E_Client->frame member for managing clients as Evas_Objects, utility functions for adding objects to the compositor rendering systems
additional authors: ivan.briano@intel.com
feature: new compositor
removal: e_border, e_container, e_popup
previous operation resulted in repeated show/hide signals which looked bad.
going to have to investigate timer settings on this, current behavior, while a step in the right direction, seems unusable for me with the mismatch of no delay to show, LOOOOOOONG delay to hide
i got a segv with ibar and exe instance watching. a watcher was still
active even tho ic was freed (i think)... i don't know the
reproduction steps, but i think this is a hole.. so plug it.
Subject: [E-devel] [Patch][e][ibar] Add a configuration for locking icon movement
Dear all.
I added a configuration value which (un)locks icon movement in ibar module. This will be usefull if the user doesn't want to move an icon in iBar on the Shelf.
You can (un)set this value "iBar -> Settings -> Icon Movement field -> Lock Icon Move checkbox".
Please review this patch.
Thanks.
--
Doyoun Kang
SVN revision: 73910
added e_menu_item_new_relative(E_Menu, E_Menu_Item *rel) which appends
new item to rel or prepends it when rel is NULL.
changed e_gadcon_util_client_menu_append to to take only the gadget menu
and returns the new toplevel menu that should be shown by gcc
depending on the setting this is a new menu with gadget menu as submenu
or the gadet_menu with gadget menu items appended
updated e-modules-extra comes in a minute
SVN revision: 57826
Don't declare variables in the middle of code.
Comment out unused function.
Use the Application's icon for the menu item that is displayed when
you right-click an icon in ibar.
SVN revision: 52104
If you have a Gadget and open the menu over it, all gadget specific options are under a separate submenu. The menu items which the Gadget sets theirself can be put on the main menu tree or on the Gadget submenu.
If you don't see a reason for this, check the ibar menu _before_ and _after_. :)
This api change broke all modules but i already fixed them all. Hope everything works... I also shortend text strings, etc, etc.
Hope you like it! :)
SVN revision: 52041