This commit brings 2 objects to the group "e/widgets/border/default/border", an
icon and a slider. If you click the icon the volume is muted.
The slider set the volume level.
Theme part added "e.swallow.volume_icon" and "e.swallow.volume"
@features
Otherwise the popup will be where you are not looking at.
This patch adds a new function to e_comp_object where you can pass the
zone where you want to place the e_comp_object on.
ref T4499
i noticed a crash on texture update with a previous garbage image data
ptr set before becoming a native suttface and so setting alpha would
cause a texture upload from a garbage pointer, so set native surface
then set alpha on or off so the data ptr is no longer used.
@fix
Mirrors can be rendered independently of what they're mirroring,
which (at least under wayland) can result in a situation where the
mirror is rendered before the parent sets up their image pointers
properly.
We give mirrors their own callback to prevent that from causing a
crash.
Under wayland evas will sometimes use the old one, I have no idea why.
Fixes a crash bug when mousing out of menus in a GTK app under wayland.
fix T3576
internal wayland windows are windows with ssd, meaning they can only receive
pointer events on the contents of the window and not the entire window including
decoration regions
ref T3819
Wayland argb state depends entirely on the attached buffer, so we
should use that for determining object argb state on wayland.
ref 6d397e313b
ref 60da58d8ad
This test has been pushed into e_comp_object_native_surface_set() and
will be done as appropriate.
Upcoming wayland DMAbuf buffers need native surfaces even if GL isn't
present.
This is supposed to be functionally equivalent, but is a little tricky to
prove.
The benefit of this is a simplification to the callers, which no longer
have to consider gl capabilities in the call, as that is now tested for
internally.
Until now it's been reasonable to consider these together as the
criteria have been similar. With the upcoming introduction of wayland
DMAbuf buffers, they diverge.
We don't need to test for GL in the wayland case because we don't
advertise GL capabilities to clients when we don't support it, so they
can't create GL buffers unless we can display them.
if csd exists in only one of (before || after) a maximize/fullscreen,
this provides info so that the right size can be used when restoring
geometry
...again
in the case where a mouse binding is active and a signal binding is triggered
by the same mouse-up event which also ends the mouse binding, the deferred
nature of edje emissions will result in the signal being received by the
corresponding callback some time after the mouse-up event has been handled by
the client and the mouse binding has ended
to accurately handle these cases, signal bindings triggered in the same event
loop in which a mouse binding has ended after a mouse-up must be rejected in
order to enforce the compositor's mouse grab
fix T3347
an agent object can be used when a client should be represented on the
canvas solely by its window geometry and not including any csd
this creates and manages a mutable object which maintains the same geom
as ec->x/y/w/h and can be operated upon to modify those values
in the case where a client is at 0,0 relative to a zone, changing the coords
in this case will result in the client moving out of the zone by the size of the
csd