(it returns x,y coords relative to the drop target geom, not the screen,
start putting in all the necessary stuff in fm2 - can dnd 2 file now (drop
has no effect though)...
SVN revision: 25950
* Mouse Binding Dialog
- dialog refactoring
- no need to select modifiers, etc. Just click add button and do an action with a mouse.
- new icons. Many thanks to Luchezar 'ManowarrioR' Petkov for great work on this icons.
- extra mouse buttons and wheels are supported.
- etc, just try and see.
* Shelf
- No re-population when "plain/inset" mode set.
- Changing the orientation of the shelf horiz->vert does not screws up it look.
- something else
* Gadcon
- No overlaping items in initial shelf.
- Moving of items in gadcon is not problematic any more. Will not get any mess
and overlaps in gadcon on moving.
- Item sizing. If u size an item to the left it will be sized only to the left.
- If gadcon clients take much more space than gadcon can display, they are resized
starting from the biggest item(s).
- Shrinked mode actions, moving/sizing, is not problematic. Everything works
exactly in the same fasion as in non-shrinked mode.
- etc.
SVN revision: 25235
all group names prefaced by e/
its entirely possible i missed a few small places in this, so there may be some growing pains in the next day or two
also, spectrum content -> e.swallow.content
SVN revision: 25057
Almost every signal and required part name has changed. This means that ALL themes other than the default one are now broken. Sorry, but this had to happen.
I have a list of mappings from old to new at http://rephorm.com/files/dump/e_theme_map.txt
There will probably be a little more cleanup on this in the coming days. Then I'll write it all up in a nice theme spec.
SVN revision: 25033
specified by the gadcon client so when it is added it can also supply an initial style mode.
This first commit, sets up the infrastructure. See the collab mail describing how this works. The next patch shall simply update the core modules to use this. Then comes the modules in e_modules
SVN revision: 24491
-Add null checks before using an Evas_Object, avoiding potential segfault(s).
-Check returns from evas_object_data_get() as it has potential to return
NULL, and previously if it did, E would segfault.
SVN revision: 24074