this removes the per desktop profile config and replaces it with a
per-screen one that is tied to a specific display so it is far more
logical than per desktop. this allows e to set up different scaling
per screen for apps that use elementary for example via this derived
profile.
this of course is slightly problematic for e itself since it now uses
elm - as this will cause e to go kind-of-crazy with differing profiles
as it fights with itself and elm if 2 screens have different profiles.
this requires elm to be fixed to allow custom profiles per window.
this also currently won't switch profile of a window when you
reconfigure screens.
@feature
xx
this fixes some issues in the new randr2 code that made it not work
right with plug/unplug and lid close/open. now it does work right and
plugging/unplugging displays is seamless (if your driver does not give
plug/unplug events bind a key to update screen config acvtion and e
will figure it out when you hit the key).
the dialog for now is simple and lets you just raw edit the properties
per screen in a dialog. nothing fancy. not user firendly. but it works.
the randr core has been totally rewritten and tested against a range
of drivers and setups before even getting a commit. it works solidly
and configures screens reliably now. drivers tested:
nvidia
intel
radeon
some drivers still are unreliable in terms of delivering plug/unplug
events for outputs (both intel and radeon are flakey - nvidia is solid
and reliable). so to fix this there is now a screen redo action you
can bind to a hotkey or something and have e re-evaluate current
screen setup and apply ny pending config if needed.
also to make reconfiguring prettier the screen is faded to black
first, then configured, then faded back in. some drivers work
flawlessly with this, others still flicker some garbage.
i admit - i haven't tested nouveau, but my general take on this is the
randr code is now in far better shape than where it was (minus pretty
and easy dialog). the dialog can be done next, but i'd like to get the
core in now for more testing.
@fix