/* * vim:ts=8:sw=3:sts=8:noexpandtab:cino=>5n-3f0^-2{2 */ #ifdef E_TYPEDEFS typedef struct _E_Drop_Handler E_Drop_Handler; typedef struct _E_Drop_Event E_Drop_Event; #if 0 typedef struct _E_Drag_Event E_Drag_Event; #endif #else #ifndef E_DND_H #define E_DND_H struct _E_Drop_Handler { void *data; void (*func)(void *data, const char *type, void *drop); char *type; int x, y, w, h; }; struct _E_Drop_Event { void *data; int x, y; }; #if 0 struct _E_Drag_Event { int drag; int x, y; }; #endif EAPI int e_dnd_init(void); EAPI int e_dnd_shutdown(void); EAPI int e_dnd_active(void); EAPI void e_drag_start(E_Zone *zone, const char *type, void *data, const char *icon_path, const char *icon); EAPI void e_drag_update(int x, int y); EAPI void e_drag_end(int x, int y); #if 0 EAPI void e_drag_callback_set(void *data, void (*func)(void *data, void *event)); #endif EAPI E_Drop_Handler *e_drop_handler_add(void *data, void (*func)(void *data, const char *type, void *event_info), const char *type, int x, int y, int w, int h); EAPI void e_drop_handler_del(E_Drop_Handler *handler); #endif #endif