#ifndef E_VIEW_LAYOUT_H #define E_VIEW_LAYOUT_H #include "e.h" #include "view.h" #include "object.h" #ifndef E_VIEW_LAYOUT_TYPEDEF #define E_VIEW_LAYOUT_TYPEDEF typedef struct _E_View_Layout E_View_Layout; typedef struct _E_View_Layout_Element E_View_Layout_Element; #endif #ifndef E_VIEW_TYPEDEF #define E_VIEW_TYPEDEF typedef struct _E_View E_View; #endif struct _E_View_Layout { E_Object o; E_View *view; Ebits_Object bits; Evas_List elements; time_t mod_time; }; struct _E_View_Layout_Element { char *name; double x, y, w, h; }; E_View_Layout *e_view_layout_new(E_View *v); void e_view_layout_realize(E_View_Layout *layout); void e_view_layout_update(E_View_Layout *layout); void e_view_layout_add_new_element(E_View_Layout *layout, char *name); /** * e_view_layout_get_element_geometry - Get element geometry * * This function returns 1 if the element exists, and 0 if it doesn't. * It also sets the passed pointers (x, y, w, h) to the values of an * elements geometry. */ int e_view_layout_get_element_geometry(E_View_Layout *layout, char *element, double *x, double *y, double *w, double *h); #endif