Wiki page eo-intro.md changed with summary [typo] by Xavi Artigas

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Xavi Artigas 2017-11-23 03:08:13 -08:00 committed by apache
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@ -83,7 +83,7 @@ _obj_create()
In the code snippet above an object of type ``EFL_MODEL_ITEM_CLASS`` is created, as a child of nothing (the ``NULL`` parameter) and ``efl_name_set()`` is then used to configure the object (as explained below).
Nore that the specific type of object being created in this tutorial (``EFL_MODEL_ITEM_CLASS``) is not important. It was chosen because it does not need configuration and is therefore easier to use.
Note that the specific type of object being created in this tutorial (``EFL_MODEL_ITEM_CLASS``) is not important. It was chosen because it does not need configuration and is therefore easier to use.
You can use as many configuration calls inside ``efl_add()`` as you need, since it accepts an infinite number of parameters. Also, configuration calls can use the special symbol ``efl_added`` which refers to the object being created. Together these two powerful features make object creation code much more compact. You can create an object, configure it and add it to a scene without even requiring a variable to store it.