From ced687f6c3a3cafc22ab26934dd0f24bea6654cc Mon Sep 17 00:00:00 2001 From: Xavi Artigas Date: Mon, 20 Nov 2017 04:38:02 -0800 Subject: [PATCH] Wiki page eo-inherit.md changed with summary [created] by Xavi Artigas --- pages/develop/tutorial/c/eo-inherit.md.txt | 280 +++++++++++++++++++++ 1 file changed, 280 insertions(+) create mode 100644 pages/develop/tutorial/c/eo-inherit.md.txt diff --git a/pages/develop/tutorial/c/eo-inherit.md.txt b/pages/develop/tutorial/c/eo-inherit.md.txt new file mode 100644 index 000000000..ae5f243f3 --- /dev/null +++ b/pages/develop/tutorial/c/eo-inherit.md.txt @@ -0,0 +1,280 @@ +--- +~~Title: Class Inheritance with Eolian~~ +--- + +# Class Inheritance with Eolian # + +The [Creating New Classes](eo-classes.md) tutorial explained how to define new classes using Eolian. New classes, though, don't need to start from scratch. In fact, it is common practice in *Object Oriented Programming* to (OOP) extend the functionality of an existing class by *inheriting* from it and creating a new one. + +This tutorial shows how to inherit from a class in Eolian. It also describes *interfaces*, a particular kind of class which allows describing common functionality across different classes. + +## Prerequisites ## + +* This tutorial builds on top of the ``Example.Rectangle`` class developed in [Creating New Classes with Eolian](eo-classes.md). +* The [Hello World](hello-world.md) tutorial explains how to write an application using the EFL. + +## Step One: Creating a Derived Class ## + +Copy all the ``example_rectangle.*`` files you created in the [Creating New Classes with Eolian](eo-classes.md) tutorial. There should be 4 of them: The Eolian file (``.eo``), the implementation file (``.c``) and two autogenerated files (``.eo.h`` and ``.eo.c``). Also copy the main file (``eo_classes_main.c``) and rename it to ``eo_inherit_main.c``, for consistency with the name of this tutorial. + +Now you will create a new class, named ``Example.Square`` which will inherit from ``Example.rectangle``. The theory states that squares are a particular kind of rectangles in which the width and the height are equal. Therefore, the ``Example.Square`` class will *override* ``Example.Rectangle``'s ``width`` and ``height`` setters to ensure that those two variables have always the same value. + +Start describing your new class with a new Eolian file named ``example_square.eo``: + +``` +class Example.Square (Example.Rectangle) { + implements { + Example.Rectangle.width {set;} + Example.Rectangle.height {set;} + } +} +``` + +As you can see, it is derived from ``Example.Rectangle``. Regular classes must derive from the ``Efl.Object``, but in this case, you get that automatically, since ``Example.Rectangle`` already derives from ``Efl.Object``. + +You can also notice that this class does not provide any new method or property (there is no ``methods`` block). It only implements two properties, which currently belong to its parent class (``Example.Rectangle.width`` and ``Example.Rectangle.height``). Furthermore, only the setters for these properties are implemented: Reads of these properties will be routed to the getter in the parent class. + +Next, turn the Eolian description into C files with the ``eolian_gen`` command (as seen in the previous tutorial). Be careful, though, there is a new parameter in use in this example: + +```bash +eolian_gen -gchi example_square.eo -I . +``` + +The ``-I`` parameter tells ``eolian_gen`` where to look for other Eolian files, in case it needs the description of a class it does not know about. In this tutorial, ``Example.Square`` needs the description of ``Example.Rectangle`` which resides in the ``example_rectangle.eo`` file. This file is in the same folder as ``example_square.eo``, the current folder, therefore, the final command requires a ``-I .`` (The dot indicates the current folder). + +This will create the boilerplate files (``.eo.h`` and ``.eo.c``) and the implementation file which you will fill in the next step. + +## Step Two: Implementing the Derived Class ## + +Edit the implementation file ``example_square.c``. It should contain: + +* An empty structure ``Example_Square_Data``. It will remain empty, because squares do not add any additional data to rectangles. +* A method called ``_example_square_example_rectangle_width_set()``. This is the setter for the ``width`` property, inherited from the parent ``Example.Rectangle`` class. The name of the method contains all the ancestry information. Don't worry, though, you will not be calling this method directly. +* A method called ``_example_square_example_rectangle_height_set()``. As above, this is the setter for the ``height`` property. + +The implementation of these methods requires calling the parent class, therefore, you need to include the parent's class header file. Add a line after the first block of ``#include``s in the file: + +```c +#include "example_rectangle.eo.h" +``` + +Time to think now about the implementation of these setters. They both need to set the ``width`` and ``height`` internal variables to the same value. But these variables are private to ``Example.Rectangle``, so ``Example.Square`` has no direct access to them. They can be accessed through the setters from ``Example.Rectangle``, though. Only care has to be taken not to end up calling the setter from ``Example.Square`` currently being implemented, or an infinite loop would be created. + +In EFL, when you need to call a method from your parent instead of your overridden version, you can use ``efl_super()``. Its first parameter is the object and the second is *the class whose parent you want to call*. Write these implementations for the setters and it all will become apparent: + +```c +EOLIAN static void +_example_square_example_rectangle_width_set(Eo *obj, Example_Square_Data *pd EINA_UNUSED, int width) +{ + example_rectangle_width_set(efl_super(obj, EXAMPLE_SQUARE_CLASS), width); + example_rectangle_height_set(efl_super(obj, EXAMPLE_SQUARE_CLASS), width); +} + +EOLIAN static void +_example_square_example_rectangle_height_set(Eo *obj, Example_Square_Data *pd EINA_UNUSED, int height) +{ + example_rectangle_width_set(efl_super(obj, EXAMPLE_SQUARE_CLASS), height); + example_rectangle_height_set(efl_super(obj, EXAMPLE_SQUARE_CLASS), height); +} +``` + +Things worth noticing: + +* The ``width`` and ``height`` variables are set through the regular setters you already used in the previous tutorial (``example_rectangle_width_set()`` and ``example_rectangle_height_set()``). +* The object being passed to the setters, though, is the output of ``efl_super()``. +* You want to call the parent of ``Example.Square``, so the second parameter to ``efl_supper()`` is ``EXAMPLE_SQUARE_CLASS``. +* These setters do not use the ``Example_Square_Data`` private data (that structure is actually empty, as seen above), so ``EINA_UNUSED`` is used to avoid compiler warnings. + +The ``efl_super()`` method can also be used to access older ancestors of your class, but that's an advanced scenario not required in this tutorial. + +Having written these setters, your derived ``Example.Square`` class is finished. The next step adds code that uses it. + +## Step Three: Using the Derived Class ## + +Open up ``eo_inherit_main.c`` and start by adding the include for ``Example.Square``: + +```c +#include "example_square.eo.h" +``` + +Add another method to instantiate your new class, right after ``_rect_create()``: + +```c +Example_Square * +_square_create() +{ + Example_Square *square; + + square = efl_add(EXAMPLE_SQUARE_CLASS, NULL, + efl_name_set(efl_added, "Square"), + example_rectangle_width_set(efl_added, 7)); + + return square; +} +``` + +Observe how the side of the rectangle is set with ``example_rectangle_width_set()``. You could also set the ``height``, since both setters have the same effect on a square. + +Back in the main function, declare a variable to hold your new object: + +```c + Eo *rectangle, *square; +``` + +Now call ``_square_create()`` and print some information (right after doing the same thing for the rectangle object): + +```c + square = _square_create(); + + printf("Square is %dx%d, area is %d\n", + example_rectangle_width_get(square), + example_rectangle_height_get(square), + example_rectangle_area(square)); + + efl_unref(square); +``` + +Notice how you only used ``Example.Rectangle`` methods here, because ``Example.Square`` inherits from it, and all methods that work on a rectangle also work on a square. + +Also, remember to dispose of your objects using ``efl_unref()`` if you do not give them a parent in ``efl_add()``. + +The main program (``eo_inherit_main.c``) should now look like this: + +```c +#define EFL_EO_API_SUPPORT 1 +#define EFL_BETA_API_SUPPORT 1 + +#include +#include +#include "example_rectangle.eo.h" +#include "example_square.eo.h" + +Example_Rectangle * +_rect_create() +{ + Example_Rectangle *rectangle; + + rectangle = efl_add(EXAMPLE_RECTANGLE_CLASS, NULL, + efl_name_set(efl_added, "Rectangle"), + example_rectangle_width_set(efl_added, 5), + example_rectangle_height_set(efl_added, 10)); + + return rectangle; +} + +Example_Square * +_square_create() +{ + Example_Square *square; + + square = efl_add(EXAMPLE_SQUARE_CLASS, NULL, + efl_name_set(efl_added, "Square"), + example_rectangle_width_set(efl_added, 7)); + + return square; +} + +EAPI_MAIN void +efl_main(void *data EINA_UNUSED, const Efl_Event *ev EINA_UNUSED) +{ + Eo *rectangle, *square; + + rectangle = _rect_create(); + + printf("Rectangle is %dx%d, area is %d\n", + example_rectangle_width_get(rectangle), + example_rectangle_height_get(rectangle), + example_rectangle_area(rectangle)); + + efl_unref(rectangle); + + square = _square_create(); + + printf("Square is %dx%d, area is %d\n", + example_rectangle_width_get(square), + example_rectangle_height_get(square), + example_rectangle_area(square)); + + efl_unref(square); + + efl_exit(0); +} +EFL_MAIN() +``` + +If you run it, you should get this on your terminal: + +```bash +Rectangle is 5x10, area is 50 +Square is 7x7, area is 49 +``` + +## Step Four: Accessing the Parent's Private Data ## + +The above implementation for ``Example.Square``'s setters works because ``Example.Rectangle`` has public setters. That is, even though ``width`` and ``height`` are private variables visible only to ``Example.Rectangle`` they can be accessed by anyone through their setters and getters. + +The last step in this tutorial shows how a derived class can access private data from its parent, which is also a common operation in OOP. + +The first thing done in the implementation file ``example_rectangle.c`` is to define the ``Example_Rectangle_Data`` structure, which is therefore only accessible from that file. If ``Example.Square`` has to have access to this structure, it has to be defined in a common header. + +Create an ``example_rectangle_private.h`` file and move the structure there: + +```c +typedef struct +{ + int width, height; +} Example_Rectangle_Data; +``` + +In ``example_rectangle.c``, replace the structure with an include : + +```c +#include "example_rectangle_private.h" +``` + +Finally include the header *also* from ``example_square.c``. At this point, the implementation for ``Example.Square`` can understand the private data of its parent ``Example.Rectangle``. You only need to retrieve a pointer to that data, using ``efl_data_scope_get()``. This is how your square setters should look now: + +```c +EOLIAN static void +_example_square_example_rectangle_width_set(Eo *obj, Example_Square_Data *pd EINA_UNUSED, int width) +{ + Example_Rectangle_Data *rect_pd = efl_data_scope_get(obj, EXAMPLE_RECTANGLE_CLASS); + rect_pd->width = width; + rect_pd->height = width; +} +``` + +And likewise for the ``height`` setter. + +Notice how the first parameter to ``efl_data_scope_get()`` is the object for which you want to retrieve the private data, and the second parameter is the *ancestor class*. You can retrieve the private data for any class, as long as it belongs to your hierarchy. + +> **NOTE:** +> For performance reasons, no runtime check is performed to ensure that the requested class actually belongs to your ancestry. If you want to avoid *undefined behavior* use ``efl_data_scope_safe_get()``. + +Once you have the pointer to the private data of ``Example.Rectangle`` you can write to both ``width`` and ``height`` as you were doing before. + +Finally, if you need to keep this private data pointer alive for a long time, it is worth reading about ``efl_data_ref()`` and ``efl_data_unref()``. These methods will make sure that the enclosing object is not destroyed until you are done working with its private data. + +## Step Five: Per-Object Method Override ## + +One final function worth knowing is ``efl_object_override()``. It allows changing some method's implementation for a particular object, just like derived classes do, but on a single object. + +Its use case is a bit advanced so it will not be shown in this tutorial. It is related to class inheritance, though, so it deserves being mentioned. + +## Summary ## + +This tutorial has taught you: + +* **Derived classes** can be created with Eolian. +* **Methods overridden by the derived class** are automatically called when a derived class object is used. +* **Public data** of the parent class can be accessed through its **public accessors**. +* **Private data** of the parent class can be accessed through ``efl_data_scope_get()``. +* **Method implementations on individual objects** can be overridden using ``efl_object_override()``. + +## Further Reading ## + +[Creating New Classes](eo-classes.md) +: Teaches the basis of class creation with Eo + +[Multiple Inheritance](eo-multiinherit.md) +: Moves forward and explains how to inherit from more than one class at a time \ No newline at end of file