forked from enlightenment/efl
Ector: add ector_types.eot for ector type definitions.
This fixes the GLShort duplicate declaration.
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13ae999211
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2583246997
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@ -44,14 +44,19 @@ ector_eolian_files_gl = \
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lib/ector/gl/ector_renderer_gl_gradient_linear.eo
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lib/ector/gl/ector_renderer_gl_gradient_linear.eo
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ector_eolian_gl_h = $(ector_eolian_files_gl:%.eo=%.eo.h)
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ector_eolian_gl_h = $(ector_eolian_files_gl:%.eo=%.eo.h)
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ector_eolian_type_files = \
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lib/ector/ector_types.eot
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ector_eolian_files = \
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ector_eolian_files = \
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$(ector_eolian_files_generic) \
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$(ector_eolian_files_generic) \
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$(ector_eolian_files_cairo) \
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$(ector_eolian_files_cairo) \
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$(ector_eolian_files_software) \
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$(ector_eolian_files_software) \
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$(ector_eolian_files_gl)
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$(ector_eolian_files_gl) \
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$(ector_eolian_type_files)
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ector_eolian_c = $(ector_eolian_files:%.eo=%.eo.c)
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ector_eolian_c = $(ector_eolian_files:%.eo=%.eo.c)
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ector_eolian_h = $(ector_eolian_files:%.eo=%.eo.h)
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ector_eolian_h = $(ector_eolian_files:%.eo=%.eo.h) \
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$(ector_eolian_type_files:%.eot=%.eot.h)
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BUILT_SOURCES += \
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BUILT_SOURCES += \
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$(ector_eolian_c) \
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$(ector_eolian_c) \
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@ -0,0 +1,2 @@
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type @extern GLshort: short; /* FIXME: We should not expose this in the API but probably redefine it. */
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@ -1,4 +1,4 @@
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type @extern GLshort: short; /* FIXME: We should not expose this in the API but probably redefine it. */
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import ector_types;
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class Ector.GL.Surface (Ector.GL.Buffer, Ector.Generic.Surface)
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class Ector.GL.Surface (Ector.GL.Buffer, Ector.Generic.Surface)
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{
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{
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@ -1,4 +1,4 @@
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type @extern GLshort: short; /* FIXME: We should not expose this in the API but probably redefine it. */
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import ector_types;
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abstract Ector.Renderer.GL.Base (Ector.Renderer.Generic.Base)
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abstract Ector.Renderer.GL.Base (Ector.Renderer.Generic.Base)
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{
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{
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