sphere_hunter: remove warning.

This commit is contained in:
Cedric BAIL 2014-12-10 06:05:08 +01:00
parent cc95ab08f6
commit 3378828d7f
1 changed files with 18 additions and 40 deletions

View File

@ -348,7 +348,6 @@ _restart_level(void *data, Evas_Object *btn, void *ev)
Eina_List *l = NULL;
Eo *item = NULL;
Scene_Data *scene = (Scene_Data *)data;
Eina_Bool r = EINA_FALSE;
EINA_LIST_FOREACH(scene->items, l, item)
{
@ -597,7 +596,6 @@ _create_cubes(Scene_Data *data, Evas_Real r, int count)
int i;
Evas_Real alpha;
Evas_Real d_alpha;
Eina_Bool set = EINA_TRUE;
data->items = NULL;
d_alpha = 360 / count;
@ -704,36 +702,17 @@ _scene_setup(Scene_Data *data, Evas_Real r, int count)
evas_3d_scene_camera_node_set(data->camera_node));
}
static char *
_score_get(int score)
{
switch(score)
{
case 1:
return "1";
case 2:
return "2";
case 3:
return "3";
case 4:
return "4";
case 5:
return "5";
case 6:
return "6";
case 7:
return "7";
case 8:
return "8";
case 9:
return "9";
case 10:
return "10";
char score_buffer[32];
default:
return "0";
break;
static char *
_score_get(int sc)
{
if (sc >= 0 || sc <= 10)
{
eina_convert_itoa(sc, score_buffer);
return score_buffer;
}
return "0";
}
static Eina_Bool
@ -746,7 +725,6 @@ _animate_ball(void *data)
Evas_Real xx, yy, zz;
Evas_Real d_x, d_y, d_z;
int i = 9;
Eina_Bool r = EINA_FALSE;
if (scene->items && game)
{
@ -874,7 +852,7 @@ EAPI_MAIN int
elm_main(int argc, char **argv)
{
Scene_Data data;
Eina_Bool r = EINA_FALSE;
Eina_Bool r = EINA_TRUE;
elm_init(0, 0);
setenv("ELM_ENGINE", "opengl_x11", 1);
@ -922,14 +900,14 @@ elm_main(int argc, char **argv)
elm_layout_content_set(layout, "swallow.scene", image);
evas_object_show(layout);
r = evas_object_key_grab(win, "w", 0, 0, EINA_TRUE);
r = evas_object_key_grab(win, "s", 0, 0, EINA_TRUE);
r = evas_object_key_grab(win, "d", 0, 0, EINA_TRUE);
r = evas_object_key_grab(win, "a", 0, 0, EINA_TRUE);
r = evas_object_key_grab(win, "n", 0, 0, EINA_TRUE);
r = evas_object_key_grab(win, "Up", 0, 0, EINA_TRUE);
r = evas_object_key_grab(win, "Down", 0, 0, EINA_TRUE);
r = evas_object_key_grab(win, "space", 0, 0, EINA_TRUE);
r &= evas_object_key_grab(win, "w", 0, 0, EINA_TRUE);
r &= evas_object_key_grab(win, "s", 0, 0, EINA_TRUE);
r &= evas_object_key_grab(win, "d", 0, 0, EINA_TRUE);
r &= evas_object_key_grab(win, "a", 0, 0, EINA_TRUE);
r &= evas_object_key_grab(win, "n", 0, 0, EINA_TRUE);
r &= evas_object_key_grab(win, "Up", 0, 0, EINA_TRUE);
r &= evas_object_key_grab(win, "Down", 0, 0, EINA_TRUE);
r &= evas_object_key_grab(win, "space", 0, 0, EINA_TRUE);
elm_object_focus_set(layout, EINA_TRUE);
evas_object_event_callback_add(win, EVAS_CALLBACK_KEY_DOWN, _key_down, &data);