diff --git a/legacy/evas/src/bin/evas_cserve2_slaves.c b/legacy/evas/src/bin/evas_cserve2_slaves.c index 542a4fb4fe..4a5d6ac1b0 100644 --- a/legacy/evas/src/bin/evas_cserve2_slaves.c +++ b/legacy/evas/src/bin/evas_cserve2_slaves.c @@ -320,7 +320,6 @@ static const char * _slave_proc_path_get(const char *name) { char buf[PATH_MAX], cwd[PATH_MAX]; - char *ret; if (name[0] == '/') { @@ -329,7 +328,7 @@ _slave_proc_path_get(const char *name) return eina_stringshare_add(name); } - ret = getcwd(cwd, sizeof(cwd)); + getcwd(cwd, sizeof(cwd)); snprintf(buf, sizeof(buf), "%s/%s", cwd, name); if (!access(buf, X_OK)) return eina_stringshare_add(buf); @@ -454,7 +453,6 @@ static void * _slave_thread_cb(void *data) { ssize_t n; - int ret; Slave_Command cmd; Slave_Thread_Data *sd = data; @@ -477,7 +475,7 @@ _slave_thread_cb(void *data) continue; } sd->cmdanswer = sd->cb(sd, &cmd, sd->cmddata, sd->cb_data); - ret = write(sd->write_fd, &cmd, sizeof(cmd)); + write(sd->write_fd, &cmd, sizeof(cmd)); n = read(sd->read_fd, &cmd, sizeof(cmd)); } diff --git a/legacy/evas/src/modules/engines/gl_common/evas_gl_context.c b/legacy/evas/src/modules/engines/gl_common/evas_gl_context.c index 38115fc7f8..1b05c3db9e 100644 --- a/legacy/evas/src/modules/engines/gl_common/evas_gl_context.c +++ b/legacy/evas/src/modules/engines/gl_common/evas_gl_context.c @@ -1266,7 +1266,7 @@ evas_gl_common_context_line_push(Evas_Engine_GL_Context *gc, int clip, int cx, int cy, int cw, int ch, int r, int g, int b, int a) { - int pnum, nv, nc, nu, nt, i; + int pnum, nv, nc, i; Eina_Bool blend = 0; GLuint prog = gc->shared->shader[SHADER_RECT].prog; int pn = 0; @@ -1295,7 +1295,7 @@ evas_gl_common_context_line_push(Evas_Engine_GL_Context *gc, gc->pipe[pn].array.use_texuv3 = 0; pnum = gc->pipe[pn].array.num; - nv = pnum * 3; nc = pnum * 4; nu = pnum * 2; nt = pnum * 4; + nv = pnum * 3; nc = pnum * 4; gc->pipe[pn].array.num += 2; array_alloc(gc, pn); @@ -1321,7 +1321,7 @@ evas_gl_common_context_rectangle_push(Evas_Engine_GL_Context *gc, int x, int y, int w, int h, int r, int g, int b, int a) { - int pnum, nv, nc, nu, nt, i; + int pnum, nv, nc, i; Eina_Bool blend = 0; GLuint prog = gc->shared->shader[SHADER_RECT].prog; int pn = 0; @@ -1447,7 +1447,7 @@ again: pipe_region_expand(gc, pn, x, y, w, h); pnum = gc->pipe[pn].array.num; - nv = pnum * 3; nc = pnum * 4; nu = pnum * 2; nt = pnum * 4; + nv = pnum * 3; nc = pnum * 4; gc->pipe[pn].array.num += 6; array_alloc(gc, pn); @@ -1473,7 +1473,7 @@ evas_gl_common_context_image_push(Evas_Engine_GL_Context *gc, int r, int g, int b, int a, Eina_Bool smooth, Eina_Bool tex_only) { - int pnum, nv, nc, nu, nu2, nt, i; + int pnum, nv, nc, nu, i; GLfloat tx1, tx2, ty1, ty2; Eina_Bool blend = 1; GLuint prog = gc->shared->shader[SHADER_IMG].prog; @@ -1543,8 +1543,7 @@ evas_gl_common_context_image_push(Evas_Engine_GL_Context *gc, pipe_region_expand(gc, pn, x, y, w, h); pnum = gc->pipe[pn].array.num; - nv = pnum * 3; nc = pnum * 4; nu = pnum * 2; nu2 = pnum * 2; - nt = pnum * 4; + nv = pnum * 3; nc = pnum * 4; nu = pnum * 2; gc->pipe[pn].array.num += 6; array_alloc(gc, pn); @@ -1596,7 +1595,7 @@ evas_gl_common_context_image_mask_push(Evas_Engine_GL_Context *gc, int r, int g, int b, int a, Eina_Bool smooth) { - int pnum, nv, nc, nu, nm, nt, i; + int pnum, nv, nc, nu, nm, i; GLfloat tx1, tx2, ty1, ty2; GLfloat txm1, txm2, tym1, tym2; Eina_Bool blend = 1; @@ -1649,7 +1648,6 @@ evas_gl_common_context_image_mask_push(Evas_Engine_GL_Context *gc, pnum = gc->pipe[pn].array.num; nv = pnum * 3; nc = pnum * 4; nm = pnum * 2; nu = pnum * 2; - nt = pnum * 4; gc->pipe[pn].array.num += 6; array_alloc(gc, pn); @@ -1721,7 +1719,7 @@ evas_gl_common_context_font_push(Evas_Engine_GL_Context *gc, int x, int y, int w, int h, int r, int g, int b, int a) { - int pnum, nv, nc, nu, nt, i; + int pnum, nv, nc, nu, i; GLfloat tx1, tx2, ty1, ty2; GLuint prog = gc->shared->shader[SHADER_FONT].prog; int pn = 0; @@ -1755,7 +1753,7 @@ evas_gl_common_context_font_push(Evas_Engine_GL_Context *gc, pipe_region_expand(gc, pn, x, y, w, h); pnum = gc->pipe[pn].array.num; - nv = pnum * 3; nc = pnum * 4; nu = pnum * 2; nt = pnum * 4; + nv = pnum * 3; nc = pnum * 4; nu = pnum * 2; gc->pipe[pn].array.num += 6; array_alloc(gc, pn); @@ -1804,7 +1802,7 @@ evas_gl_common_context_yuv_push(Evas_Engine_GL_Context *gc, int r, int g, int b, int a, Eina_Bool smooth) { - int pnum, nv, nc, nu, nu2, nu3, nt, i; + int pnum, nv, nc, nu, nu2, nu3, i; GLfloat tx1, tx2, ty1, ty2, t2x1, t2x2, t2y1, t2y2; Eina_Bool blend = 0; GLuint prog; @@ -1847,7 +1845,7 @@ evas_gl_common_context_yuv_push(Evas_Engine_GL_Context *gc, pnum = gc->pipe[pn].array.num; nv = pnum * 3; nc = pnum * 4; nu = pnum * 2; - nu2 = pnum * 2; nu3 = pnum * 2; nt = pnum * 4; + nu2 = pnum * 2; nu3 = pnum * 2; gc->pipe[pn].array.num += 6; array_alloc(gc, pn); @@ -1907,7 +1905,7 @@ evas_gl_common_context_yuy2_push(Evas_Engine_GL_Context *gc, int r, int g, int b, int a, Eina_Bool smooth) { - int pnum, nv, nc, nu, nu2, nu3, nt, i; + int pnum, nv, nc, nu, nu2, i; GLfloat tx1, tx2, ty1, ty2, t2x1, t2x2, t2y1, t2y2; Eina_Bool blend = 0; GLuint prog; @@ -1949,7 +1947,7 @@ evas_gl_common_context_yuy2_push(Evas_Engine_GL_Context *gc, pnum = gc->pipe[pn].array.num; nv = pnum * 3; nc = pnum * 4; nu = pnum * 2; - nu2 = pnum * 2; nu3 = pnum * 2; nt = pnum * 4; + nu2 = pnum * 2; gc->pipe[pn].array.num += 6; array_alloc(gc, pn); @@ -2001,7 +1999,7 @@ evas_gl_common_context_nv12_push(Evas_Engine_GL_Context *gc, int r, int g, int b, int a, Eina_Bool smooth) { - int pnum, nv, nc, nu, nu2, nu3, nt, i; + int pnum, nv, nc, nu, nu2, i; GLfloat tx1, tx2, ty1, ty2, t2x1, t2x2, t2y1, t2y2; Eina_Bool blend = 0; GLuint prog; @@ -2045,7 +2043,7 @@ evas_gl_common_context_nv12_push(Evas_Engine_GL_Context *gc, pnum = gc->pipe[pn].array.num; nv = pnum * 3; nc = pnum * 4; nu = pnum * 2; - nu2 = pnum * 2; nu3 = pnum * 2; nt = pnum * 4; + nu2 = pnum * 2; gc->pipe[pn].array.num += 6; array_alloc(gc, pn); @@ -2099,7 +2097,7 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc, Eina_Bool smooth, Eina_Bool tex_only, Evas_Colorspace cspace) { - int pnum, nv, nc, nu, nu2, nu3, nt, i; + int pnum, nv, nc, nu, nu2, nu3, i; const int points[6] = { 0, 1, 2, 0, 2, 3 }; int x = 0, y = 0, w = 0, h = 0, px = 0, py = 0; GLfloat tx[4], ty[4], t2x[4], t2y[4]; @@ -2287,7 +2285,7 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc, pnum = gc->pipe[pn].array.num; nv = pnum * 3; nc = pnum * 4; nu = pnum * 2; nu2 = pnum * 2; - nu2 = pnum * 2; nu3 = pnum * 2; nt = pnum * 4; + nu2 = pnum * 2; nu3 = pnum * 2; gc->pipe[pn].array.num += 6; array_alloc(gc, pn);