evas gl: Fix memory tracking

See b16c961680 which by "fixing" indentation changed the
logic of the code. Yes the indentation was misleading (because of
the #if / #else) but the logic was correct. Anyway this is was not
a harmful issue as those memory trackers aren't really used.
This commit is contained in:
Jean-Philippe Andre 2017-02-14 10:54:32 +09:00
parent 6aad6d27f2
commit 45d846814f
1 changed files with 1 additions and 1 deletions

View File

@ -1344,8 +1344,8 @@ _surface_buffers_allocate(void *eng_data EINA_UNUSED, EVGL_Surface *sfc, int w,
_renderbuffer_allocate(sfc->depth_stencil_buf,
sfc->depth_stencil_fmt, w, h,
sfc->msaa_samples);
sfc->buffer_mem[3] = w * h * 4;
}
sfc->buffer_mem[3] = w * h * 4;
}
else
{