forked from enlightenment/efl
docs: Fix common misspellings in EO files
Fixed all appearances of words from this list in EO files: https://en.wikipedia.org/wiki/Wikipedia:Lists_of_common_misspellings/For_machines
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@ -44,7 +44,7 @@ class @beta Efl.Exe extends Efl.Task implements Efl.Io.Reader, Efl.Io.Writer, Ef
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}
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@property env {
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[[ If $env is $null then the process created by this object is
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going to inherit the enviroment of this process.
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going to inherit the environment of this process.
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In case $env is not $null then the environment variables declared
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in this object will represent the environment passed to the new process.
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@ -72,7 +72,7 @@ class @beta Efl.Net.Dialer_Http extends Efl.Loop_Consumer implements Efl.Net.Dia
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- If @Efl.Net.Dialer_Http_Primary_Mode.auto, then
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@Efl.Net.Dialer_Http_Primary_Mode.download or
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@Efl.Net.Dialer_Http_Primary_Mode.upload will be
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choosen based on the @.method: if "PUT", then it's
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chosen based on the @.method: if "PUT", then it's
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upload, otherwise it's download.
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- If @Efl.Net.Dialer_Http_Primary_Mode.upload, applying
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@ -90,7 +90,7 @@ interface Efl.Layout.Calc
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This function thaws (in other words "unfreezes") the given layout
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object.
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Note: If sucessive freezes were done, an equal number of thaws will
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Note: If successive freezes were done, an equal number of thaws will
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be required.
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See also @.calc_freeze.
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@ -9,7 +9,7 @@
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*/
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function EflLayoutSignalCb {
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[[EflLayoutSignalCb function that is called when a specifc pair of signal/emision is triggered
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[[EflLayoutSignalCb function that is called when a specifc pair of signal/emission is triggered
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@since 1.22
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]]
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@ -17,9 +17,9 @@ interface @beta Efl.Pack_Layout
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[[Implementation of this container's layout algorithm.
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EFL will call this function whenever the contents of this
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container need to be re-layed out on the canvas.
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container need to be re-laid out on the canvas.
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This can be overriden to implement custom layout behaviours.
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This can be overriden to implement custom layout behaviors.
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]]
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}
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}
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@ -109,7 +109,7 @@ class @beta Efl.Io.Manager extends Efl.Loop_Consumer
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[[Closes an open Eina.File.]]
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params {
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@in file: ptr(Eina.File); [[Eina file handle]]
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// Here we're just interested whether the promise was fullfilled or not. No value needed.
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// Here we're just interested whether the promise was fulfilled or not. No value needed.
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}
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return: future<int> @owned; [[Close return code]]
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}
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@ -205,6 +205,6 @@ interface Efl.Ui.Focus.Manager {
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flush,pre: void; [[After this event, the manager object will calculate relations in the graph. Can be used to add / remove children in a lazy fashion.]]
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coords,dirty: void; [[Cached relationship calculation results have been invalidated.]]
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manager_focus,changed : Efl.Ui.Focus.Object; [[The manager_focus property has changed. The previously focused object is passed as an event argument.]]
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dirty_logic_freeze,changed : bool; [[Called when this focus manager is frozen or thawed, even_info beeing $true indicates that it is now frozen, $false indicates that it is thawed.]]
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dirty_logic_freeze,changed : bool; [[Called when this focus manager is frozen or thawed, even_info being $true indicates that it is now frozen, $false indicates that it is thawed.]]
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}
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}
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@ -235,7 +235,7 @@ abstract Efl.Object
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Use this method to delay expensive operations until user configuration
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has finished, to avoid building the object in a "default" state in the
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constructor, just to have to throw it all away because a user
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configuration (a property being set, for example) requires a diferent
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configuration (a property being set, for example) requires a different
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state.
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This is the last call inside efl_add() and will set @.finalized to $true
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once it returns.
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@ -62,7 +62,7 @@ class @beta Efl.Canvas.Animation extends Efl.Object implements Efl.Playable
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get {
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}
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values {
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interpolator: Efl.Interpolator; [[Interpolator which indicates interpolation fucntion. Efl_Interpolator is required.]]
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interpolator: Efl.Interpolator; [[Interpolator which indicates interpolation function. Efl_Interpolator is required.]]
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}
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}
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animation_apply {
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