diff --git a/legacy/evas/src/lib/Evas.h b/legacy/evas/src/lib/Evas.h index 5945f363c9..8a4618eb7a 100644 --- a/legacy/evas/src/lib/Evas.h +++ b/legacy/evas/src/lib/Evas.h @@ -4196,10 +4196,10 @@ EAPI Eina_Bool evas_object_freeze_events_get(const Evas_Object *obj) EIN * 3D effects. * * As usual, Evas provides both the raw and easy to use methods. The - * raw methods allow developer to create its maps somewhere else, - * maybe load them from some file format. The easy to use methods, - * calculate the points given some high-level parameters, such as - * rotation angle, ambient light and so on. + * raw methods allow developers to create their maps somewhere else, + * possibly loading them from some file format. The easy to use methods + * calculate the points given some high-level parameters such as + * rotation angle, ambient light, and so on. * * @note applying mapping will reduce performance, so use with * care. The impact on performance depends on engine in