forked from enlightenment/efl
evas gl: Fix typo and revert hack (GLES 3.1)
Omg... Thanks Daekwang Ryu for pointing me to my error. I remember
struggling a lot with this OpenGL API and libGLdispatch (glvnd) when
in fact this was all just a typo in the code.
GLES 3.1 and the upcoming 3.2 support need a proper test case...
See c68a409874
@fix
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@ -25,9 +25,6 @@
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}
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static void *_gles3_handle = NULL;
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#ifdef GL_GLES
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static void *_gles3_handle_fallback = NULL;
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#endif
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static Evas_GL_API _gles3_api;
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//---------------------------------------//
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// API Debug Error Checking Code
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@ -3252,7 +3249,8 @@ _evgl_load_gles3_apis(void *dl_handle, Evas_GL_API *funcs, int minor_version,
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#define ORD(name) do { \
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funcs->name = dlsym(dl_handle, #name); \
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if (!funcs->name && get_proc_address) get_proc_address(#name); \
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if (!funcs->name && get_proc_address) \
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funcs->name = get_proc_address(#name); \
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if (!funcs->name) { \
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WRN("%s symbol not found", #name); \
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return ret_value; \
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@ -3369,49 +3367,10 @@ _evgl_load_gles3_apis(void *dl_handle, Evas_GL_API *funcs, int minor_version,
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if (minor_version > 0)
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{
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// OpenGL ES 3.1
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// OpenGL ES 3.0 is supported, return true even if 3.1 isn't there
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ret_value = EINA_TRUE;
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/* HACK for libglvnd (The GL Vendor-Neutral Dispatch library)
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*
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* For NVIDIA driver using libglvnd, GLES 3.0 symbols are exposed in
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* libGLESv2.so and properly forwarded to libGLESv2_nvidia.so.
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*
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* But for GLES 3.1+ the symbols are not present in libGLESv2.so so
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* the following dlsym() would invariably fail. eglGetProcAddress also
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* fails to find the symbols. I believe this is a bug in libglvnd's
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* libEGL.so, as it should be finding the symbol in nvidia's library.
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*
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* So we try here to link directly to the vendor library. This is ugly,
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* but this makes GLES 3.1 work.
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*
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* FIXME: This hack should be removed when libglvnd fixes support
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* for GLES 3.1+ properly.
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*/
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funcs->glDispatchCompute = dlsym(dl_handle, "glDispatchCompute");
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if (!funcs->glDispatchCompute && get_proc_address)
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get_proc_address("glDispatchCompute");
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#ifdef GL_GLES
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if (!funcs->glDispatchCompute)
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{
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const char *vendor;
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vendor = (const char *) funcs->glGetString(GL_VENDOR);
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if (!vendor) return ret_value;
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// FIXME: Add other support for other vendors
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if (!strcmp(vendor, "NVIDIA Corporation"))
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_gles3_handle_fallback = dlopen("libGLESv2_nvidia.so", RTLD_NOW);
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if (!_gles3_handle_fallback) return ret_value;
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dl_handle = _gles3_handle_fallback;
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get_proc_address = NULL;
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}
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#else
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if (!funcs->glDispatchCompute) return ret_value;
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#endif
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// OpenGL ES 3.1
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ORD(glDispatchCompute);
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ORD(glDispatchComputeIndirect);
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ORD(glDrawArraysIndirect);
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