forked from enlightenment/efl
EPhysics: add test for velocity getters
SVN revision: 73183
This commit is contained in:
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dfd91827ee
commit
7f4fbaf689
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@ -61,6 +61,48 @@
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}
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}
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part {
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name: "linear_vel";
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type: TEXT;
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mouse_events: 0;
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description {
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state: "default" 0.0;
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color: 232 224 215 0;
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rel1.relative: 0.08 0.0;
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rel2.relative: 0.92 0.04;
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text {
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font: "Sans";
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size: 12;
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}
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}
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description {
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state: "visible" 0.0;
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inherit: "default" 0.0;
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color: 95 56 19 255;
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}
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}
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part {
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name: "angular_vel";
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type: TEXT;
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mouse_events: 0;
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description {
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state: "default" 0.0;
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color: 232 224 215 0;
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rel1.relative: 0.08 0.04;
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rel2.relative: 0.92 0.08;
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text {
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font: "Sans";
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size: 12;
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}
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}
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description {
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state: "visible" 0.0;
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inherit: "default" 0.0;
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color: 95 56 19 255;
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}
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}
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part {
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name: "restart_button";
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type: EXTERNAL;
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@ -111,6 +153,15 @@
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target: "arrows_msg";
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}
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program {
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name: "velocity,show";
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source: "ephysics_test";
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signal: "velocity,show";
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action: STATE_SET "visible" 0.0;
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target: "linear_vel";
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target: "angular_vel";
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}
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}
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}
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@ -23,7 +23,8 @@ test_collision_detection.c \
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test_constraint.c \
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test_falling_letters.c \
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test_jumping_balls.c \
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test_rotate.c
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test_rotate.c \
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test_velocity.c
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ephysics_logo_SOURCES = \
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ephysics_logo.c
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@ -17,6 +17,7 @@ void test_constraint(void *data, Evas_Object *obj, void *event_info);
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void test_falling_letters(void *data, Evas_Object *obj, void *event_info);
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void test_jumping_balls(void *data, Evas_Object *obj, void *event_info);
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void test_rotate(void *data, Evas_Object *obj, void *event_info);
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void test_velocity(void *data, Evas_Object *obj, void *event_info);
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static void
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_win_del(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
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@ -153,6 +154,7 @@ _main_win_add(char *autorun __UNUSED__, Eina_Bool test_win_only __UNUSED__)
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ADD_TEST("FALLING LETTERS", test_falling_letters);
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ADD_TEST("JUMPING BALLS", test_jumping_balls);
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ADD_TEST("ROTATE", test_rotate);
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ADD_TEST("VELOCITY", test_velocity);
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elm_list_go(list);
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}
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@ -0,0 +1,140 @@
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "ephysics_test.h"
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static Eina_Bool
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_on_keydown(void *data, Evas_Object *obj __UNUSED__, Evas_Object *src __UNUSED__, Evas_Callback_Type type, void *event_info)
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{
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Evas_Event_Key_Down *ev = event_info;
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EPhysics_Body *body = data;
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if (type != EVAS_CALLBACK_KEY_UP)
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return EINA_FALSE;
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if (strcmp(ev->keyname, "Up") == 0)
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ephysics_body_central_impulse_apply(body, 0, 10);
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else if (strcmp(ev->keyname, "Down") == 0)
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ephysics_body_central_impulse_apply(body, 0, -10);
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else if (strcmp(ev->keyname, "Right") == 0)
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ephysics_body_central_impulse_apply(body, 10, 0);
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else if (strcmp(ev->keyname, "Left") == 0)
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ephysics_body_central_impulse_apply(body, -10, 0);
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return EINA_TRUE;
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}
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static void
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_update_vel_cb(void *data, EPhysics_Body *body, void *event_info __UNUSED__)
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{
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char linear_vel[64], angular_vel[64];
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Test_Data *test_data = data;
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double vx, vy, vaz;
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ephysics_body_linear_velocity_get(body, &vx, &vy);
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ephysics_body_angular_velocity_get(body, &vaz);
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snprintf(linear_vel, sizeof(linear_vel),
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"Linear velocity: x = %.2f, y = %.2f", vx, vy);
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snprintf(angular_vel, sizeof(angular_vel),
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"Angular velocity: z = %.2f", vaz);
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elm_layout_text_set(test_data->layout, "linear_vel", linear_vel);
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elm_layout_text_set(test_data->layout, "angular_vel", angular_vel);
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}
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static void
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_world_populate(Test_Data *test_data)
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{
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Evas_Object *sphere, *shadow;
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EPhysics_Body *fall_body;
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shadow = elm_layout_add(test_data->win);
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elm_layout_file_set(
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shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
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evas_object_move(shadow, WIDTH / 3, FLOOR_Y);
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evas_object_resize(shadow, 54, 3);
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evas_object_show(shadow);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow);
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sphere = elm_image_add(test_data->win);
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elm_image_file_set(
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sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "red-ball");
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evas_object_move(sphere, WIDTH / 3, FLOOR_Y - 54);
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evas_object_resize(sphere, 54, 54);
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evas_object_show(sphere);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, sphere);
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fall_body = ephysics_body_circle_add(test_data->world);
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ephysics_body_evas_object_set(fall_body, sphere, EINA_TRUE);
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ephysics_body_restitution_set(fall_body, 0.8);
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ephysics_body_friction_set(fall_body, 0.2);
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ephysics_body_event_callback_add(fall_body, EPHYSICS_CALLBACK_BODY_UPDATE,
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update_object_cb, shadow);
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ephysics_body_event_callback_add(fall_body, EPHYSICS_CALLBACK_BODY_UPDATE,
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_update_vel_cb, test_data);
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ephysics_body_event_callback_add(fall_body, EPHYSICS_CALLBACK_BODY_STOPPED,
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_update_vel_cb, test_data);
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test_data->bodies = eina_list_append(test_data->bodies, fall_body);
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test_data->data = fall_body;
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}
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static void
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_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
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{
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Test_Data *test_data = data;
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DBG("Restart pressed");
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elm_object_event_callback_del(test_data->win, _on_keydown, test_data->data);
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test_clean(test_data);
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_world_populate(test_data);
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elm_object_event_callback_add(test_data->win, _on_keydown, test_data->data);
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}
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void
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test_velocity(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
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{
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EPhysics_Body *boundary;
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EPhysics_World *world;
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Test_Data *test_data;
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Evas_Object *edje;
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if (!ephysics_init())
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return;
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test_data = test_data_new();
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test_win_add(test_data, "Bouncing Ball", EINA_TRUE);
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edje = elm_layout_edje_get(test_data->layout);
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edje_object_signal_callback_add(edje, "restart", "test-theme", _restart,
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test_data);
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elm_layout_text_set(test_data->layout, "linear_vel",
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"Linear velocity: 0, 0");
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elm_layout_text_set(test_data->layout, "angular_vel", "Angular velocity: 0");
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elm_object_signal_emit(test_data->layout, "arrows,show", "ephysics_test");
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elm_object_signal_emit(test_data->layout, "velocity,show", "ephysics_test");
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world = ephysics_world_new();
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ephysics_world_render_geometry_set(world, 50, 40, WIDTH - 100, FLOOR_Y - 40);
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test_data->world = world;
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boundary = ephysics_body_bottom_boundary_add(test_data->world);
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ephysics_body_restitution_set(boundary, 0.65);
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ephysics_body_friction_set(boundary, 4);
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boundary = ephysics_body_right_boundary_add(test_data->world);
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ephysics_body_restitution_set(boundary, 0.4);
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ephysics_body_friction_set(boundary, 3);
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boundary = ephysics_body_left_boundary_add(test_data->world);
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ephysics_body_restitution_set(boundary, 0.4);
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ephysics_body_friction_set(boundary, 3);
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ephysics_body_top_boundary_add(test_data->world);
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_world_populate(test_data);
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elm_object_event_callback_add(test_data->win, _on_keydown, test_data->data);
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}
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