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EPhysics: small fixes on sleeping threshold docs
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@ -1672,15 +1672,14 @@ EAPI double ephysics_body_angular_velocity_get(const EPhysics_Body *body);
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* increment the sleeping time.
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*
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* After every tick the sleeping time is incremented, if the body's linear and
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* angular velocity is less than the respective thresholds the sleeping time is
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* incremented by the current time step(delta time).
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* angular speed is less than the respective thresholds the sleeping time is
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* incremented by the current time step (delta time).
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*
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* After reaching the max sleeping time the body is marked to sleep, that means
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* the rigid body is to be deactivated.
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*
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* @note The expected linear velocity to be informed as @p linear_threshold is
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* the sum of X and Y linear velocity, that's the total velocity. The velocity
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* is measured in Evas coordinates per second.
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* @note The expected value to be informed as @p linear_threshold is
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* the body's speed. It is measured in Evas coordinates per second.
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*
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* @note The expected angular velocity to be informed as @p angular_threshold
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* is measured in degrees per second.
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@ -1701,7 +1700,7 @@ EAPI void ephysics_body_sleeping_threshold_set(EPhysics_Body *body, double linea
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* Get the linear sleeping threshold.
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*
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* @note The linear sleeping threshold is measured in Evas coordinates per
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* second and the angular sleeping threshold is measured in degrees..
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* second and the angular sleeping threshold is measured in degrees per second.
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*
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* @param body The body to get the linear sleeping threshold from.
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* @param linear_threshold The linear sleeping threshold factor.
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