forked from enlightenment/efl
Actually, it's important and it's a compilation failure. Users
will know when it has been fixed SVN revision: 57358
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parent
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2011-01-29 Carsten Haitzler (The Rasterman)
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2011-01-29 Carsten Haitzler (The Rasterman)
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1.0.0 release
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1.0.0 release
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2011-01-29 Carsten Haitzler (The Rasterman)
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2011-01-29 Carsten Haitzler (The Rasterman)
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* Enabled mempool for object allocation
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* Enabled mempool for object allocation
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* Allow shorter pre-render handler for rect objects if they are
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* Allow shorter pre-render handler for rect objects if they are
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invisible
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invisible
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2011-01-30 Tom Hacohen (TAsn)
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2011-01-30 Tom Hacohen (TAsn)
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* It's actually a merge from my local branch upstream so this
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* It's actually a merge from my local branch upstream so this
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includes many changes.
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includes many changes.
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* Fixed cursor/selection handling with BiDi text.
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* Fixed cursor/selection handling with BiDi text.
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* Fixed many BiDi issues in both textblock and text objects.
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* Fixed many BiDi issues in both textblock and text objects.
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* Cleaned up textblock and font engine a lot.
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* Cleaned up textblock and font engine a lot.
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* Added auto-alignment to tetxblock and text objects.
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* Added auto-alignment to tetxblock and text objects.
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* Added mixedwrap (word wrap, and if a word is too big cut it) support
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* Added mixedwrap (word wrap, and if a word is too big cut it) support
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to textblock.
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to textblock.
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* Renamed a lot of stuff.
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* Renamed a lot of stuff.
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* Made textblock faster, mostly by saving item sizes and caching
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* Made textblock faster, mostly by saving item sizes and caching
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layout items when text doesn't change.
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layout items when text doesn't change.
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* Added harfbuzz (ot layouting/shaping and etc) support.
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* Added harfbuzz (ot layouting/shaping and etc) support.
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* Currently you need to set the env var EVAS_USE_OT to '1' in order to
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* Currently you need to set the env var EVAS_USE_OT to '1' in order to
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use OT support (harfbuzz) that will change soon.
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use OT support (harfbuzz) that will change soon.
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* More code cleanups will be coming in the future. This shipment is
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* More code cleanups will be coming in the future. This shipment is
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mostly to get code review started (and also make sure I don't have a
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mostly to get code review started (and also make sure I don't have a
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merging hell later on).
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merging hell later on).
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2011-01-31 ChunEon Park
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2011-01-31 ChunEon Park
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2011-02-07 Brett Nash (nash@nash.id.au)
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2011-02-07 Brett Nash (nash@nash.id.au)
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* Proxy Objects; Now you can set an image to have a 'source' of
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* Proxy Objects; Now you can set an image to have a 'source' of
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another object. The proxy will display the object as well. Proxy
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another object. The proxy will display the object as well. Proxy
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objects should be mostly complete.
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objects should be mostly complete.
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* Proxy objects should be complete; please report and bugs to me.
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* Proxy objects should be complete; please report and bugs to me.
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* Partial support for arbitrary clipping. Final support coming soon
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* Partial support for arbitrary clipping. Final support coming soon
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(with some other changes). You can set most objects as a clip on
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(with some other changes). You can set most objects as a clip on
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other objects. This will use the alpha channel of the object as a
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other objects. This will use the alpha channel of the object as a
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clip on the object. This is still buggy.
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clip on the object. This is still buggy.
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* Software support for arbitrary maps. So you can use any size map
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* Software support for arbitrary maps. So you can use any size map
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(not just 4 points) for maps. Once again this is a little buggy.
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(not just 4 points) for maps. Once again this is a little buggy.
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2011-02-02 Carsten Haitzler (The Rasterman)
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2011-02-02 Carsten Haitzler (The Rasterman)
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* GL engine gets a speculative texture cache to shadow the
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* GL engine gets a speculative texture cache to shadow the
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normal image cache to avoid excess texture uploads when
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normal image cache to avoid excess texture uploads when
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cycling images often. Should improve performance in some
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cycling images often. Should improve performance in some
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cases.
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cases.
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2011-02-12 Carsten Haitzler (The Rasterman)
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2011-02-12 Carsten Haitzler (The Rasterman)
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* Fix "rediculous scaling size" bug, where scaling images to
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* Fix "rediculous scaling size" bug, where scaling images to
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sizes like 1 billion pixels high or wide caused evas to try
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sizes like 1 billion pixels high or wide caused evas to try
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allocate scaletables on the stack and the stack just couldn't
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allocate scaletables on the stack and the stack just couldn't
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handle it. Now it only allocates a table for the visible
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handle it. Now it only allocates a table for the visible
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region which will always be sane, and even has insanity
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region which will always be sane, and even has insanity
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checks now. At worst you'll get an unrendered image if the
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checks now. At worst you'll get an unrendered image if the
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values are silly and some slowness. No crashes.
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values are silly and some slowness. No crashes.
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2011-02-13 Brett Nash (nash@nash.id.au)
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2011-02-13 Brett Nash (nash@nash.id.au)
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2011-02-16 Jeonghyun Yun
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2011-02-16 Jeonghyun Yun
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* Patch from Jeonghyun Yun <jh0506.yun@samsung.com> that
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* Patch from Jeonghyun Yun <jh0506.yun@samsung.com> that
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improves BMP loader support to handle malformed RLE BMP's that
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improves BMP loader support to handle malformed RLE BMP's that
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encode more pixels per line than the image actuall has.
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encode more pixels per line than the image actuall has.
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2011-02-16 Tom Hacohen (TAsn)
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2011-02-16 Tom Hacohen (TAsn)
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@ -107,14 +107,14 @@
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2011-02-20 Carsten Haitzler (The Rasterman)
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2011-02-20 Carsten Haitzler (The Rasterman)
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* Fix bug in font string parsing that can result in a crash if a
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* Fix bug in font string parsing that can result in a crash if a
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font element is long enough.
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font element is long enough.
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* Fiix convert rgba8888 -> a8 bug so it wont crash.
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* Fiix convert rgba8888 -> a8 bug so it wont crash.
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2011-02-21 Carsten Haitzler (The Rasterman)
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2011-02-21 Carsten Haitzler (The Rasterman)
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* Fixed bug with memory access of old utf8 string when
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* Fixed bug with memory access of old utf8 string when
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comparing prev and cur state with text obj.
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comparing prev and cur state with text obj.
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2011-02-22 Tom Hacohen (TAsn)
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2011-02-22 Tom Hacohen (TAsn)
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@ -123,7 +123,10 @@
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2011-02-22 Carsten Haitzler (The Rasterman)
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2011-02-22 Carsten Haitzler (The Rasterman)
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* Fixed bug smart calc array where it'd nuke the array when nested
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* Fixed bug smart calc array where it'd nuke the array when nested
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process calls hapen and leave some objects uncalculated, but
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process calls hapen and leave some objects uncalculated, but
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removed from the array and marked as needing a calc thus never
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removed from the array and marked as needing a calc thus never
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getting back into the array.
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getting back into the array.
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2011-02-27 Vincent Torri
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* Fixed static linking of the bmp, wbmp and tga loaders
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