From c507f56110fd9b4442952c98f0e28b905aacf53a Mon Sep 17 00:00:00 2001 From: Jean-Philippe Andre Date: Wed, 24 Aug 2016 14:40:20 +0900 Subject: [PATCH] ecore_x: Early check image bpp based on depth This fixes argb windows transparency in E software compositor. My current problem is that I have no idea what changed, why this is needed now, and how things could actually work before. Fixes T4389 @fix --- src/lib/ecore_x/xlib/ecore_x_image.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/lib/ecore_x/xlib/ecore_x_image.c b/src/lib/ecore_x/xlib/ecore_x_image.c index 6ce8919df5..016323c175 100644 --- a/src/lib/ecore_x/xlib/ecore_x_image.c +++ b/src/lib/ecore_x/xlib/ecore_x_image.c @@ -194,6 +194,10 @@ ecore_x_image_new(int w, im->h = h; im->vis = vis; im->depth = depth; + if (depth <= 8) im->bpp = 1; + else if (depth <= 16) im->bpp = 2; + else if (depth <= 24) im->bpp = 3; + else im->bpp = 4; _ecore_x_image_shm_check(); im->shm = _ecore_x_image_shm_can; return im;