forked from enlightenment/efl
examples/evas: add a README
Summary: Categorize the examples by topic, and identify certain examples as introductory; these can be commented more verbosely than the other examples. Signed-off-by: Bryce Harrington <bryce@osg.samsung.com> Reviewers: cedric Reviewed By: cedric Subscribers: jpeg Differential Revision: https://phab.enlightenment.org/D4903 Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
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Evas Examples
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-------------
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This directory contains various examples for learning how to use Evas.
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The list below groups them topically. Examples labeled "Introduction"
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are more extensively commented to explain basic concepts and are good
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points to start from in learning more advanced topics.
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== Basic Evas ==
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evas-init-shutdown.c - Introduction to Evas
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evas-buffer-simple.c - Using the buffer engine
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evas-object-manipulation.c - Introduction to object manipulation
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evas-transparent.c - Setting alpha transparency on objects
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== Event Handling ==
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evas-events.c - Introduction to callbacks
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evas-event-filter.c -
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evas-multiseat-events.c - Multi-seat events
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evas-multi-touch.c - Multi-touch
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== Text objects ==
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evas-text.c - Introduction to text objects
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evas-textblock-obstacles.c - Textblock obstacles
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== Image Objects ==
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evas-images.c - Introduction to image objects
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evas-images2.c - Handling events for image objects
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evas-images3.c - Saving data for image objects
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evas-images4.c - Rotating and flipping image objects
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evas-images5.c - Using the newer APIs
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== Smart Objects ==
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evas-smart-interface.c - Introduction to smart interfaces
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evas-smart-object.c - Customizing smart interfaces
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== Scene Layout and Management ==
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evas-hints.c - Setting hints on objects
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evas-aspect-hints.c - Aspect control
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evas-box.c - Box based layout of objects
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evas-stacking.c - Object stacking and layers
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evas-table.c - Introduction to table objects
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== Maps ==
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evas-map-utils.c - Introduction to map utilities
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evas-map-aa.c - Maps and anti-aliasing
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== Eo API ==
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evas-object-manipulation-eo.c - Eo API
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evas-map-utils-eo.c - Eo API
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evas-map-aa-eo.c - Eo API
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== 2D Vector Graphics ==
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evas-vg-simple.c - Introduction to vector graphics
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evas-vg-batman.c - Animated vector graphics
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== 3D Graphics - Basics ==
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evas-gl.c - Introduction to GL in Evas
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evas-3d-cube.c - Introduction to meshes for 3D objects
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evas-3d-cube-rotate.c - Introduction to events for 3D objects
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evas-3d-proxy.c - Introduction to textures for 3D objects
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evas-3d-shadows.c - Introduction to lighting and anti-aliasing
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== 3D Graphics - File formats ==
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evas-3d-eet.c - eet file format
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evas-3d-md2.c - md2 file format
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evas-3d-obj.c - obj file format
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evas-3d-ply.c - ply file format
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evas-3d-mmap-set.c - Import meshes from various file formats
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== 3D Graphics - Advanced Topics ==
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evas-3d-aabb.c - Axis aligned bounding boxes
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evas-3d-blending.c - Blending modes
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evas-3d-pick.c - Picking nodes and meshes by screen coordinates
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evas-3d-colorpick.c - Picking nodes and meshes by color
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evas-3d-cube2.c - Animation
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evas-3d-fog.c - Fog effect
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evas-3d-static-lod.c - Static LOD techniques
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evas-3d-frustum.c - Frustrum culling
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evas-3d-hull.c - Convex hull models and comparison with Blender
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evas-3d-parallax-occlusion.c - Parallax occlusion shading and texture animation
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