forked from enlightenment/efl
Evas gl: Fix dlsym usage for glCompressedTexImage2d
This symbol should be part of the loaded libraries, can be found using dlsym, even if eglGetProcAddress() returns NULL. Add etc1 flag in the debug output.
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@ -216,6 +216,7 @@ gl_symbols(void)
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FINDSYM(secsym_eglGetImageAttribSEC, "eglGetImageAttribSEC", secsym_func_uint);
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#endif
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FINDSYM(glsym_glCompressedTexImage2d, "glCompressedTexImage2D", glsym_func_void);
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FINDSYM2(glsym_glCompressedTexImage2d, "glCompressedTexImage2D", glsym_func_void);
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}
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static void shader_array_flush(Evas_Engine_GL_Context *gc);
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@ -730,6 +731,7 @@ evas_gl_common_context_new(void)
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"non-power-2 tex %i\n"
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"rect tex %i\n"
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"bgra : %i\n"
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"etc1 : %i\n"
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"max ansiotropic filtering: %3.3f\n"
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"egl sec map image: %i\n"
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"max vertex count: %i\n"
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@ -749,6 +751,7 @@ evas_gl_common_context_new(void)
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(int)shared->info.tex_npo2,
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(int)shared->info.tex_rect,
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(int)shared->info.bgra,
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(int)shared->info.etc1,
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(double)shared->info.anisotropic,
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(int)shared->info.sec_image_map,
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(int)shared->info.max_vertex_elements,
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